Age | Commit message (Collapse) | Author |
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clearing buffer
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Irrelevant, since we depend on working context switching now.
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I missed this in the original migration.
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Finally let DRI build for nouveau.
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Make sure that we bind the right buffer (draw or read) when rebinding
the window framebuffer (the api doesn't allow binding different draw and
read buffers at the same time, but the default window framebuffer is basically
2 fb objects, one for read, one for write, which can be different). Pass both
of these two down the driver api (no driver uses this right now).
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Still crashes out on scissor regs
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into glsl-compiler-1
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Conflicts:
src/mesa/main/context.c
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Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions
to be sure reference counting is done correctly. Additional assertions are
done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as
that's more accurate.
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