Age | Commit message (Collapse) | Author |
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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so that we can use the env var to get output. Add a no_rast driconf option to
force software fallbacks.
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it's not that big of a deal in more normal apps, and axes a good bit of code.
And I assume that t_vertex will only get faster. Removes ~43k from compiled
binary.
Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
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GL_EXT_blend_subtract was already enabled via GL_ARB_imaging, but now
one of the added modes is supported in hardware. GL_NV_blend_square
was tested with progs/tests/blendsquare on an Rage128 Pro with PCI ID
1002:5046. I know there are some differences with some versions of
the chip.
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and r128_sarea.h since they are redundant now.
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in Mesa. This is analogous to changes idr made to the r200 driver. Patch
submitted by Andreas Stenglein.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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automatically enables "duplicate" extensions without the driver
explicitly enabling them.
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deleting the textures. Essentially move the assertion after the destruction
of the heap.
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