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path: root/src/mesa/drivers/dri/r128/r128_dd.c
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2005-10-27Bug #1028: Add hardware-accelerated stencil support to r128. Testing withEric Anholt
stencilwrap reported many issues with various modes. Some of these were complicated by the fact that spans are broken (Bug #1615), but some appear to be real bugs. However, while spans remain broken, I found that visual results were better by avoiding fallbacks rather than avoiding just a broken stencil implementation. Note that this required changing the depth spans at 24+8bpp into read-modify-write cycles. It would be nicer as a single write with a mask, but the kernel span blits turn off masking. Reviewed by: ajax
2005-10-27Bump driver date for recent extension adds.Eric Anholt
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2004-10-26As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick
2004-10-02Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt
it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
2004-01-20Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul
by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
2003-08-22patch to import Jon Smirl's work from BitkeeperBrian Paul