Age | Commit message (Collapse) | Author |
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dereferences it.
Same fix as for r300 (which fixed https://bugs.freedesktop.org/show_bug.cgi?id=10417),
since it's likely an issue with those drivers too.
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- use macros to access and modify render inputs bit-field;
- un-alias generic vertex attributes for ARB vertex calls;
- use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS
(ARB code) in place of VERT_ATTRIB_MAX;
- define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex
attributes for ARB_vertex_shader;
- fix generic attribute index range check in arbprogparse.c;
- interface GLSL varyings between vertex and fragment shader;
- use 64-bit optimised bitset (bitset.h) for render inputs;
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call driUpdateFramebufferSize() when window size/position changes.
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with pfCurrentPage value, in case it's initially 1 instead of 0.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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it's not that big of a deal in more normal apps, and axes a good bit of code.
And I assume that t_vertex will only get faster. Removes ~43k from compiled
binary.
Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
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Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
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and r128_sarea.h since they are redundant now.
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