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it, and guessing that the two remaining entries in the 3-bit values were the
new funcs. Tested with modified stencilwrap test. Also, remove the commented
fallback stuff -- more modification to stencilwrap suggests that those issues
were just from span readback, not stencil implementation.
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stencilwrap reported many issues with various modes. Some of these were
complicated by the fact that spans are broken (Bug #1615), but some appear to be
real bugs. However, while spans remain broken, I found that visual results were
better by avoiding fallbacks rather than avoiding just a broken stencil
implementation. Note that this required changing the depth spans at 24+8bpp
into read-modify-write cycles. It would be nicer as a single write with
a mask, but the kernel span blits turn off masking.
Reviewed by: ajax
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GL_EXT_blend_subtract was already enabled via GL_ARB_imaging, but now
one of the added modes is supported in hardware. GL_NV_blend_square
was tested with progs/tests/blendsquare on an Rage128 Pro with PCI ID
1002:5046. I know there are some differences with some versions of
the chip.
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