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happen before any state had been set, causing a hang later on. Fix this by
calling r200Flush instead of FIREVERTICES (which checks if any state has been
emitted but not flushed, before calling Flush) in r200Clear. While here, add
some more debugging info which was useful, and remove an unnecessary
save/restore in BackUpAndEmit.
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between pointers in appropriate types.
Submitted by: Ronny V. Vindenes <s864@ii.uib.no>
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state in a ready-to-emit cmdbuf, which avoids the issue Nicolai Haehnle reported
where the check() could return differently during backup-and-emit than it should
have if it were called at the right time. Move the lit emission before most of
the TCL state emission on r200, which fixes neverball issues.
Tested with: r100/r200 with neverball, tuxracer, chromium, quake3, ipers
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a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the
case of context switching). This was rather inefficient. Instead, after
flushing a cmdbuf, mark the state as needing to be saved on UNLOCK. Then, at
the beginning of flushing a cmdbuf, if we actually have lost the context, go
back and emit a new cmdbuf with the full set of state, before continuing with
the cmdbuf flush. Also, remove the dirty/clean atom lists, since atoms are
emitted in a fixed order these days, and go with a simpler single list.
Provides a 14% improvement in ipers performance in my tests, along with other
apps.
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last commit. I've been convinced by keithw that it's sufficient, and put a note
in the code about it.
Close another race for state in the Clear functions. I made the situation worse
in my last commit, but this should fix things. Might be a slight performance
hit, which could be regained by splitting the R*_FIREVERTICES calls in r*Clear
up so that the EmitState doesn't happen in a separate new cmdbuf.
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errors on r100 and rendering errors and hangs on r200 (same for R100 without
OLD_PACKETS).
If a command buffer filled after some state (EmitState or a VBPNTR write) was
emitted, the lock was grabbed, the buffer flushed, a new buffer prepared, and
the lock dropped. Another client could come in, set its own state as part of
rendering, and when the first client flushed the rendering commands depending
on the previous state, it got the 2nd client's state. This is fixed by checking
for enough space before beginning a set of state emits and rendering, and
flushing the buffer first if so. This guarantees that the buffer won't wrap.
Also, move the "lost_context = 1" from the end of cmdbuf flushing to
UNLOCK_HARDWARE for clarity (at a minimum) that any time the lock is dropped,
state may get overwritten. We don't have enough information at the point of the
LOCK_HARDWARE to reset our state to the last UNLOCK_HARDWARE point in the case
that we did lose our context, but saving the information to rebuild that state
may be a useful optimization (ipers data suggests up to 5%).
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uses the NEW_INTERFACE now so _SOLO isn't necessary anymore.
Tested with the hardware that I own.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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- Allocate vertices explicitly, rather than trying to talk
about dma buffers.
- Clean up the various Flush() operations.
- Don't allow fallbacks any longer. Provide a support function
to detect them ahead o ftime
Updates to tnl_dd_vbtmp.h
- Get rid of power-of-two vertex strides. Pack all vertices tightly.
- Get texunit 2,3 emit working coorrectly.
Other stuff:
- Get rid of lingering Ubyte color support.
- Fix a few compiler warnings.
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