Age | Commit message (Collapse) | Author |
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generic state functions. This is done in the vtxfmt/hwtcl/swtcl pathes respectively.
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mode for lighting (potentially causes slight misrenderings with the specular components of lights if the light model is not set for local viewer).
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point sprite primitive.
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call driUpdateFramebufferSize() when window size/position changes.
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ctx->Driver.Stencil*Separate() functions.
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code is in the new file r200_fragshader.c. Reverse engeneered by Dave Airlie and me
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ARB_vertex_program. Disable ARB_vertex_program by default - it is incredibly slow, and just plain doesn't work anyway (arbvptorus fails an assertion, arbvpmesh has bogus output)
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Use driRenderbuffer's offset, pitch fields in the span routines.
Remove the SetBuffer driver function.
Consolidate the code for setting CTX_RB3D_COLOROFFSET and CTX_RB3D_COLORPITCH
state in new radeonUpdateDrawBuffer() function.
Old code is surrounded by #if 000 / #endif, temporarily.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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in bzflag 2.0. (Alexander E. Patrakov)
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radeon and r200 driver
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fast z clear and z buffer compression are supported for now, hierarchical-z is not. Still problems with multiple apps and z/stencil readback, which is why hyperz is disabled per default. Also add the new point sprite packet drm 1.13 accepts to the sanity code.
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fog coords (it seems the chip cannot do fog factor computation when not using fragment depth as fog coord source). vtxfmt uses fallback for now (most code present but some magic would be needed if replaying vertices is necessary later on).
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coordinate generation. Original code by Roland Schiedegger, with changes by
myself. While here, ensure that the swtcl path does tnl_install_attrs enough
when fog/specular are being (en/dis)abled.
Notable effects:
- projtex test works with TCL and is closer with swtcl (Bugzilla #1461)
- 8/9 squares work in texgenmix instead of 3.
- texcyl "reflect" mode works (GL_SPHERE_MAP is now a fallback -- unclear if the
hardware can actually support it).
- flickering in doom3 replaced by just plain darkness.
- blocktube fixed (Bugzilla #984)
- fixes stex3d
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support in the r200 driver. Both extensions can be enabled via
options, GL_ARB_vertex_program is on by default, GL_NV_vertex_program
off. Option descriptions are in german, english and french.
From: Philipp Klaus Krause
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MaxTextureUnits (Andreas Stenglein, Ronny Vindenes)
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GL_EXT_blend_color. Remove support for GL_EXT_blend_logic_op (cannot be supported together with blend_equation_separate unless a software fallback would be added).
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errors when blending is disabled (set blend equation and function to default values).
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Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
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of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
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color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
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The internal driver interface was also changed to use
BlendEquationSeparate instead of BlendEquation.
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(Roland Scheidegger), and update lighting state unconditionally there.
Fixes lighting oddities in the xscreensaver endgame hack, bzflag and
possibly elsewhere.
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driver (our r200 driver basically didn't do this at all, maybe got lost
along the way?)
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dd_function_table:BlendFuncSeparate. If a driver does not actually
support EXT_blend_func_separate, it can assume that the RGB and alpha
blend functions are the same.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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from radeon_state.c, noticed by Dieter Nuetzel.
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