Age | Commit message (Collapse) | Author |
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Emit sizes prediction didn't account for render splitting in
hwtnl path.
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Flush after transition would emit wrong state that could cause
wrong state emited for pending rendering operation.
Fixes wan once from extrement tuxracer that is using per vertex
materials.
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Add a GLbitfield64 type and several macros to operate on 64-bit
fields. The OutputsWritten field of gl_program is changed to use that
type. This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary. Fairly soon several bits will be added for
clip distances written by a vertex shader. This will cause several
bits used for varyings to be pushed above the 32-bit boundary. This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge. There were several places through the
outputswritten64 branch where things were broken. I foresee this
causing difficulties later for bisecting. The history is still
available in the branch.
Conflicts:
src/mesa/drivers/dri/i965/brw_wm.h
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We need this for the CS bounds checking.
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Only very few places where realy converted so there isa lot of to do.
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Scissors are jsut one of states that we have to emit so it should be in state list
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Scissor are emited for every primitive so fix that in prediction.
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Prediction code making too small prediction may cause space check aserttion
failure later in rendering. So warning about any failure to predict correctly
should be fixed.
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Trying to make understanding code easier with small refactoring and renaming.
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Calling EnsureCmdBufSpace is not required because rendering pipeline has to quarentee free space.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Patch adds prediction functionthat tries to predict emit size to the smallest
possible values that is quarenteed to be higher than worst case scenario in
rendering pipeline.
State emit size prediction code is in place but fix for emit sizes is included
in next patch.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Context destruction was nearly the same over all the drivers,
so collapse it down.
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This merges lots of the hw state atom emission and firevertices code.
it also removes a lot of the extra radeon crap from r300
and merge scissor
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Makefile.template
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primitive needs to include the begin/end flags (broken since vbo-0.2). Should
fix missing first/last line segment on gamma, i810, i915, mga, r200, radeon,
s3v, savage, unichrome (r300 already correct). Tested on r200, fixes #13527.
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Use the same input map handling for fftnl and vertex programs. It doesn't
enable any new functionality (should make it easy to support per-vertex
materials though), but the code is much cleaner.
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into vbo-0.2
Conflicts:
src/mesa/array_cache/sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fallback.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_vs_tnl.c
src/mesa/drivers/dri/mach64/mach64_context.c
src/mesa/main/extensions.c
src/mesa/main/getstring.c
src/mesa/tnl/sources
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_playback.c
src/mesa/tnl/t_vtx_api.c
src/mesa/tnl/t_vtx_exec.c
src/mesa/vbo/vbo_attrib.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_api.c
src/mesa/vbo/vbo_save_draw.c
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and texture inputs to them. Not widely tested yet. This should eliminate all fallbacks due to vertex programs, except writes to back facing colors, or when exceeding a hw limit (12 temps, 12 attribs etc.).
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computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups).
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nearly the same as outlined in bug #4707, except it disables perspective correction for point sprites to make them actually work. And, separate the state atom into two as the tcl parameters would overwrite vertex program parameters when active. Also implement the GL_VERTEX_PROGRAM_POINT_SIZE_ARB option to make vertex programs outputting a point size work correctly (untested). Smooth points will still always be size 1. While here, enable gouraud shading for fog when using fog coord.
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already in a tcl fallback, otherwise the chip will instantly lock up when vertex progs are enabled the next time not in a tcl fallback (fixes for instance guaranteed lockup running any program which uses vertex progs with tcl_mode=0 and then later with tcl_mode=1).
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generic attribs cause a fallback, but otherwise it seems to work quite well. Passes all glean vertProg1 tests with the exception of the degnerated LIT case (which is a hw limitation), as well as runs the r200 render path of doom3/quake4 (1.1 patch needed for quake4). The code is heavily borrowed from the r300 driver as vertex programs encoding is almost identical. arb_vertex_program is not yet announced by default and still needs to be enabled via driconf.
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with seccolor on rv200 and r200.
Submitted by: sroland
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vtxfmt not causing a fallback when fog coords are active.
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point sprite primitive.
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same as tnl->render_inputs). Fixes recent tcl problems.
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coordinate of the vertex (bugzilla #1648)
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