Age | Commit message (Collapse) | Author |
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Implementation guidance by Michel Dänzer, final testing by Timo Aaltonen.
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code is in the new file r200_fragshader.c. Reverse engeneered by Dave Airlie and me
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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