Age | Commit message (Collapse) | Author |
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during fallbacks. In one case, _swsetup_Wakeup had just been called, covering
the need there, and in the other case, we can simply exit the entire
radeonChooseVertexState function, knowing that it will be called again once we
leave the fallback.
Bugzilla #: 2516
Submitted by: sroland
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than it helps, and we seem to have a handle on how to fix it.
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remove those descriptions and the corresponding bits on r200, where they're no
longer used.
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same as tnl->render_inputs). Fixes recent tcl problems.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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make ycbcr depend on a CHIPSET define .. needs to be filled in though
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performance up to 15% in texture-intensive applications. Convert the driver to use the correct blit format and blit width instead of fixed blit format and blit width when uploading textures to make it work.
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r200) sanity code
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coordinate of the vertex (bugzilla #1648)
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in bzflag 2.0. (Alexander E. Patrakov)
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radeon and r200 driver
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expanded into individual rules for each word, so parallel builds will
start multiple instances to create the server/ symlinks and fail when they
already exist.
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Make sure symlinks are built in driver directories before running makedepend.
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fast z clear and z buffer compression are supported for now, hierarchical-z is not. Still problems with multiple apps and z/stencil readback, which is why hyperz is disabled per default. Also add the new point sprite packet drm 1.13 accepts to the sanity code.
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- Remove the -Y option for makedepend, so that the standard
directories are searched
- No longer pipe the multiple errors that the -Y option caused
into /dev/null -- we want to know about these failures.
- Fix up a few other misc makedepend failures.
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(https://bugs.freedesktop.org/show_bug.cgi?id=2010). Should now work up to 2047, which is the current limit for 3d rendering.
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since yuv textures do not work for some reason on the other chips.
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Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA()
if necessary.
Cleaned up code related to GLframebuffer width/height initialization.
Set initial viewport/scissor params in _mesa_make_current2(), instead of
in the drivers' MakeCurrent functions.
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since they'll get reduced to quads sometimes if hw quads are enabled. But this needs more thought, since it looks like clipped primitives will always be emitted as polys, so the reduced primitives for triangles, quads, quads_strips, polys all need to be the same, otherwise get lockups with for instance the olympic test. Render templates would probably need to be changed for this to work.
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and enable hardware quads on r200 and radeon. samples/prim renders quads
correctly now.
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and ignored for 1D and 2D images.
Need to pass in image dimensions (1,2,3) to the _mesa_image_address() function.
This change gets propogated to some other routines.
Also added new _mesa_image_address[123]d() convenience functions.
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fog coords (it seems the chip cannot do fog factor computation when not using fragment depth as fog coord source). vtxfmt uses fallback for now (most code present but some magic would be needed if replaying vertices is necessary later on).
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coordinate generation. Original code by Roland Schiedegger, with changes by
myself. While here, ensure that the swtcl path does tnl_install_attrs enough
when fog/specular are being (en/dis)abled.
Notable effects:
- projtex test works with TCL and is closer with swtcl (Bugzilla #1461)
- 8/9 squares work in texgenmix instead of 3.
- texcyl "reflect" mode works (GL_SPHERE_MAP is now a fallback -- unclear if the
hardware can actually support it).
- flickering in doom3 replaced by just plain darkness.
- blocktube fixed (Bugzilla #984)
- fixes stex3d
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the current cases for turning it on were insufficient (Bugzilla #1519, 729, 814)
and it has no significant performance impact. Performance tested with quake3
in GL_LINEAR mode both with and without anisotropy, with the workaround always
on or always off.
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(and DrawPixels). The R200, R128, and Unichrome drivers get support
in this commit. Other drivers would be easy enough to add for people
that have the cards.
The DRI (CVS) build will need to be updated to account for the new
source files.
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(patented) S3TC/DXTC algorithms, but adds an option to dlopen a library module
providing functions to do so. Because it uses dlopen, it is only enabled if
USE_EXTERNAL_DXTN_LIB=1 is defined (which is only in linux-dri config, so far).
It adds support for S3TC to several DRI drivers, and adds a DRI config option to
force enabling S3TC even if the software compression/decompression is
unavailable. This may allow people to use apps that require S3TC even though
they don't have a license to implement the patented material themselves, if
those apps use precompressed textures.
Ideally we would get permission from the current holder of the patents to
implement the algorithm in Mesa, at which point the dlopen mess could go away.
Until then, this allows some to run applications they couldn't otherwise, and
hopefully will provide us with more push to get the final step of getting that
permission done.
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fixes bugzilla #960.
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