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path: root/src/mesa/drivers/dri/r200
AgeCommit message (Collapse)Author
2009-01-29r200: bring back single dma flushDave Airlie
2009-01-29radeon/r200/r300: bring back old style DMA buffer on top of BOs.Dave Airlie
this gets back a lot of the lots speed in gears on r500 at least I also fixed the legacy bufmgr to deal when the dma space fills up
2009-01-29r200: start work on userspace clear for r200Dave Airlie
2009-01-29r200: unref swtcl buffer correctlyDave Airlie
2009-01-29r200: re-write state handlers for new CS mechanismDave Airlie
2009-01-29r200: avoid setting variable on kernel mm setupDave Airlie
2009-01-22r200: fix up swtcl/tcl flushesDave Airlie
2009-01-23radeon: remove some debuggingDave Airlie
2009-01-23r200: disable some debugDave Airlie
2009-01-23r200: emit elts into a separate ELT boDave Airlie
2009-01-22r200r300: start merging span codeDave Airlie
2009-01-22r200: remove indexed vertsDave Airlie
2009-01-22radeon: fix 1D texturesDave Airlie
2009-01-22r200: fix cubemapsDave Airlie
2009-01-22r200/r300: port r200 texture handling to common codeDave Airlie
we now get texrect + trivial textures working
2009-01-21radeon/r200/r300: start to move to common miptree/texobjDave Airlie
2009-01-21r200: make tri render on my r200.Dave Airlie
2009-01-20r200: tri runs without crashing - doesn't draw anythingDave Airlie
2009-01-20r200: clear is working at least - not much elseDave Airlie
2009-01-15radeon/r200/r300: start to make cmd buf usefulDave Airlie
2009-01-15r100/r200: move to new atom style emissionDave Airlie
2009-01-14r200: add missing symbolsDave Airlie
2009-01-14radeon/r200/r300: make legacy emit non-r300 specificDave Airlie
2009-01-14radeon: move debug symbol add DRI2Dave Airlie
2009-01-14r300: start moving new r300 cmdbuf into common codeDave Airlie
2009-01-14radeon/r200/r300: consolidate swap buffersDave Airlie
2009-01-14radeon: remove old lock codeDave Airlie
2009-01-14radeon/r200/r300: consolidate the buffer copy/flip code into one placeDave Airlie
2009-01-14radeon/r200/r300: attempt to move lock to common codeDave Airlie
2009-01-14radeon/r200/r300: initial attempt to convert to common context codeDave Airlie
2009-01-14radeon/r200: move more stuff closer together in contextDave Airlie
2009-01-14radeon/r200: move state atom to common headerDave Airlie
2009-01-13radeon/r200: start splitting out commonalities into separate headersDave Airlie
2008-12-21radeno: hopefully make r200/radeon buildDave Airlie
2008-09-21mesa: standardize on C99's uint*_t instead of u_int*_tKeith Whitwell
2008-09-18mesa: added "main/" prefix to includes, remove some -I paths from ↵Brian Paul
Makefile.template
2008-08-05dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646Xiang, Haihao
2008-07-26r200: Do not set second coordinate clamping for 1D texturesNicolai Haehnle
Fixes piglit's tex1d-border test.
2008-06-21replace __inline and __inline__ with INLINE macroBrian Paul
2008-06-21r200: fix typo in r200TryDrawPixels parameter validation (bug 16406)Roland Scheidegger
2008-05-29R1/2/3/4/5xx: fixed calculation of cliprects in CopyBuffer.Dennis Kasprzyk
2008-04-29r200: fix state submission issue causing bogus textures (bug 15730)Ove Kaaven
2008-04-24enable GL_EXT_multi_draw_arrays (see bug 15670)Pierre Beyssac
2008-04-17r200: accept PROGRAM_CONSTANT inputs due to mesa changesAndrew Randrianasulu
2008-04-12r200: fix XPD vertex program instruction when using temps as inputsRoland Scheidegger
due to the two read ports limit into temp memory may need the MAD_2 instruction for the second instruction of the decomposed XPD. While here, also try to avoid MAD_2 for MAD if all 3 inputs are temps but the temps aren't actually distinct.
2008-03-31DRI interface changes and DRI2 direct rendering support.Kristian Høgsberg
Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-02-29Use __DRIextension mechanism providing loader functionality to the driver.Kristian Høgsberg
Instead of passing in a fixed struct, the loader now passes in a list of __DRIextension structs, to advertise the functionality it can provide to the driver. Each extension is individually versioned and can be extended or phased out as the interface develops.
2008-01-06Replace gl_framebuffer's _ColorDrawBufferMask with _ColorDrawBufferIndexesBrian
Each array element is now a BUFFER_x token rather than a BUFFER_BIT_x bitmask. The number of active color buffers is specified by _NumColorDrawBuffers. This builds on the previous DrawBuffer changes and will help with drivers implementing GL_ARB_draw_buffers.
2008-01-06Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
2008-01-02rx00: fix off by one error in tempreg checkHans de Goede