Age | Commit message (Collapse) | Author |
|
destroy __GLcontextModes structures. This eliminates the need for DRI
drivers to ever link with glcontextmodes.c.
|
|
for others, and being cleaner with types in fragment/vertex program structures.
One warning in r300_shader.c is still concerning.
|
|
generation in Mesa. Requires most recent Mesa cvs to work correctly.
Swizzle code is possibly slow/buggy and will probably be replaced.
Old behaviour can be controlled by a #define in r300_context.h, if
no-one minds I'll remove the old code later on.
Also, disabled cube map extension. AFAIK We don't support it yet,
and it causes issues with UT2004.
|
|
didnt want to build anymore.
|
|
|
|
|
|
|
|
tuxracer should render correctly. Immediate path was left enabled.
|
|
vertex buffer mode worked by accident.
Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
|
|
|
|
Rework *vb* function to not use AOS_ARRAY structure, but rather work directly with r300->state.aos.
Remove references to r300_lib.h and r300_lib.c
Remove r300_lib.[c,h].
|
|
Hook it up, so lesson06 displays red colored textures.
|
|
|
|
- Install custom (though inactive) pipeline
- Track depth test and culling state in hardware registers
|
|
- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
|
|
|