Age | Commit message (Collapse) | Author |
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- Makes all three drivers use the same screen structure and setup code, with a
few ifdefs for the separate compilation to deal with symbols not being
available to all drivers and the fact that we have no mechanism for dealing
with different config options for different chip families in the same driver.
These issues should be dealt with later.
- Introduces IS_R[123]00_CLASS(radeonScreenPtr) macro for code for taking
different paths depending on the general class of chipset.
- Adds many new R300-class PCI IDs, though not all those listed in
radeon_driver.c.
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Changes to current operation:
-Elts are no longer converted to 16-bit format
-Cube maps
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destroy __GLcontextModes structures. This eliminates the need for DRI
drivers to ever link with glcontextmodes.c.
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for others, and being cleaner with types in fragment/vertex program structures.
One warning in r300_shader.c is still concerning.
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generation in Mesa. Requires most recent Mesa cvs to work correctly.
Swizzle code is possibly slow/buggy and will probably be replaced.
Old behaviour can be controlled by a #define in r300_context.h, if
no-one minds I'll remove the old code later on.
Also, disabled cube map extension. AFAIK We don't support it yet,
and it causes issues with UT2004.
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didnt want to build anymore.
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tuxracer should render correctly. Immediate path was left enabled.
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vertex buffer mode worked by accident.
Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
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Rework *vb* function to not use AOS_ARRAY structure, but rather work directly with r300->state.aos.
Remove references to r300_lib.h and r300_lib.c
Remove r300_lib.[c,h].
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Hook it up, so lesson06 displays red colored textures.
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- Install custom (though inactive) pipeline
- Track depth test and culling state in hardware registers
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- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
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