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path: root/src/mesa/drivers/dri/r300/Makefile
AgeCommit message (Collapse)Author
2005-09-25add link for radeon_egl.cDave Airlie
2005-07-28Use the routines supplied in the __DRIinterfaceMethods structure to create aIan Romanick
destroy __GLcontextModes structures. This eliminates the need for DRI drivers to ever link with glcontextmodes.c.
2005-07-20Clean up warnings in r300 code by making some symbols static, adding prototypesEric Anholt
for others, and being cleaner with types in fragment/vertex program structures. One warning in r300_shader.c is still concerning.
2005-05-23Implement enough of ARB_fragment_program for Keith's texenv programBen Skeggs
generation in Mesa. Requires most recent Mesa cvs to work correctly. Swizzle code is possibly slow/buggy and will probably be replaced. Old behaviour can be controlled by a #define in r300_context.h, if no-one minds I'll remove the old code later on. Also, disabled cube map extension. AFAIK We don't support it yet, and it causes issues with UT2004.
2005-04-24Modifying to build against current Mesa. Disabled r200*.c files since they ↵Aapo Tahkola
didnt want to build anymore.
2005-04-21Adding some comments.Aapo Tahkola
2005-04-19Reorganized shader stuff.Aapo Tahkola
2005-03-15For some reason the Makefile didn't commit..Ben Skeggs
2005-02-11Port of r200 VB code. VB path should be as fast as the immediate path now, ↵Ben Skeggs
tuxracer should render correctly. Immediate path was left enabled.
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-11Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev
Rework *vb* function to not use AOS_ARRAY structure, but rather work directly with r300->state.aos. Remove references to r300_lib.h and r300_lib.c Remove r300_lib.[c,h].
2005-01-03Port texture allocation code from R200.Vladimir Dergachev
Hook it up, so lesson06 displays red colored textures.
2004-12-27Implement rendering of (flat color) QUAD primitives as an experiment.Vladimir Dergachev
2004-11-02No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle
- Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers
2004-10-15Huge dumb drop. State:Nicolai Haehnle
- Color buffer clear is accelerated, but flickers (possibly caused by a recent DDX or Mesa change or bad merge) - Everything else uses software fallback rendering - There should be no clipping-related artifacts with the sw-clipspan-fixes.patch against Mesa (posted on dri-devel) - Multiple clients should be rock solid with a DDX patch that is soon to come (soon = within the next hour or so)
2004-09-28Initial revisionNicolai Haehnle