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path: root/src/mesa/drivers/dri/r300/compiler/r300_fragprog.h
AgeCommit message (Collapse)Author
2010-04-16r300/compiler: Split off texture fixes to their own file.Corbin Simpson
Yes, I'm fully aware this generates subpar code on r500.
2009-08-30r300: Remove all Mesa dependencies from the shader compilerNicolai Hähnle
In particular, this removes the dependency on prog_instruction, which unfortunately creates some code duplication, but also opens a path towards adding some hardware-specific things in there. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-27r300/compiler: Refactor local transforms to use rc_programNicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-27r300/compiler: Lay groundwork for better error handlingNicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-27r300: Further reduce dependency between compiler and classic driverNicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-27r300: Detangle fragment program compiler from driver-specific structureNicolai Hähnle
This is in preparation of sharing the fragment program compiler with Gallium: Compiler code is moved into its own directory and modified so that it no longer depends on driver structures. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>