Age | Commit message (Collapse) | Author |
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Needed for vertex shaders too.
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This is actually better than a real implementation, which would be useless
due to inaccuracy (I know because I've tried to implement it).
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Also, the Negate bitfield was 1 instead of RC_MASK_XYZ in the previous
version, causing incorrect rendering.
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This saves constant register space for r300g, which doesn't need
this feature.
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Yes, I'm fully aware this generates subpar code on r500.
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