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path: root/src/mesa/drivers/dri/r300/compiler
AgeCommit message (Expand)Author
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard
2010-06-11r300/compiler: Fix warning.Tom Stellard
2010-06-11r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard
2010-06-11r300/compiler: Verify assumptions about opcode types.Tom Stellard
2010-06-11r300/compiler: Unroll loops that decrement the counter.Tom Stellard
2010-06-11r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
2010-06-05r300compiler: fix scons buildJoakim Sindholt
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák
2010-05-26r300/compiler: implement SGT+SLE opcodesMarek Olšák
2010-05-26r300/compiler: fix dumping r5xx vertex shadersMarek Olšák
2010-05-26r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák
2010-05-26r300/compiler: shorten swizzle expressionsMarek Olšák
2010-05-19r300/compiler: Implement constant foldingNicolai Hähnle
2010-05-19r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard
2010-05-16r300/compiler: fix peephole optimizerTom Stellard
2010-05-16r300/compiler: Implement simple peephole optimizerNicolai Hähnle
2010-05-15r300/compiler: silence a warningMarek Olšák
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: fake equal/notequal for shadow samplersMarek Olšák
2010-05-08r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák
2010-05-08r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák
2010-05-08r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák
2010-05-08r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák
2010-04-19r300/compiler: lower CEILMarek Olšák
2010-04-19r300/compiler: enable branch emulation for vertex shadersMarek Olšák
2010-04-19r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák
2010-04-19r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle
2010-04-19r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle
2010-04-19r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák
2010-04-19r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle
2010-04-17r300/compiler: Remove unnecessary header.Vinson Lee
2010-04-16r300/compiler: Add radeon_program_tex.c to SCons build.Vinson Lee