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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-09-04
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
Marek Olšák
2010-09-04
r300/compiler: refactor fragment shader compilation
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
r300/compiler: refactor vertex shader compilation
Marek Olšák
2010-09-04
r300/compiler: remove a redundant parameter in rc_pair_regalloc
Marek Olšák
2010-09-04
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
Marek Olšák
2010-09-04
r300/compiler: use null-terminated array of transformation functions
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-09-04
r300/compiler: put emulate_loop_state in radeon_compiler
Marek Olšák
2010-08-25
r300/compiler: emulate relative addressing with negative offsets in VS
Marek Olšák
2010-08-24
r300/compiler: Silence uninitialized variable warning.
Vinson Lee
2010-08-24
r300g: Add missing comma in SConscript.
Vinson Lee
2010-08-25
r300/compiler: implement elimination of unused constants
Marek Olšák
2010-08-25
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
2010-08-25
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
2010-08-25
r300/compiler: handle indexable temporaries correctly in deadcode elimination
Marek Olšák
2010-08-25
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
2010-08-12
r300/compiler: remove an unused variable
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300/compiler: Handle loops in the register allocator.
Tom Stellard
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
r300/compiler: Correctly transform nested loops.
Tom Stellard
2010-08-04
r300/compiler: Remove unnecessary header.
Vinson Lee
2010-08-03
r300/compiler: Always unroll loops when doing loop emulation.
Tom Stellard
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
r300/compiler: KILP may not always be inside an IF statement.
Tom Stellard
2010-08-03
r300/compiler: Don't unroll loops with continue or break.
Tom Stellard
2010-07-14
r300/compiler: fix swizzling in the transformation of Abs modifiers
Marek Olšák
2010-07-13
r300/compiler: implement the Abs source operand modifier for vertex shaders
Marek Olšák
2010-07-13
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders
Marek Olšák
2010-07-08
r300/compiler: Add a register rename pass.
Tom Stellard
2010-07-08
r300/compiler: Fix scheduling of TEX instructions.
Tom Stellard
2010-07-06
r300/compiler: Implement KILP opcode.
Tom Stellard
2010-07-03
r300/compiler: Fix loop unrolling
Tom Stellard
2010-07-03
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
r300/compiler: Don't continue copy propagation inside loops.
Tom Stellard
2010-07-03
r300/compiler: Print debug info for flow control instructions.
Tom Stellard
2010-07-03
r300/compiler: Enable hardware IF statements for r500 cards.
Tom Stellard
2010-07-03
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
Tom Stellard
2010-07-03
r300/compiler: Correctly calculate the max number of iterations for loops.
Tom Stellard
2010-07-03
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
2010-06-23
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-12
r300/compiler: fix scons build
Joakim Sindholt
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