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path: root/src/mesa/drivers/dri/r300/compiler
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2010-08-25r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák
3 more piglits, cool.
2010-08-24r300/compiler: Silence uninitialized variable warning.Vinson Lee
The variable loops would be used uninitialized if it ever processed a RC_OPCODE_ENDLOOP case first. This patch initalizes the loops variable to NULL and adds an assert at the RC_OPCODE_ENDLOOP case that loops isn't NULL. Silence the following GCC warning. r3xx_vertprog.c: In function 'translate_vertex_program': r3xx_vertprog.c:469: warning: 'loops' may be used uninitialized in this function
2010-08-24r300g: Add missing comma in SConscript.Vinson Lee
This is a follow-on patch to commit 574ba4b5f50bfe661427327cd792a8a200559376. Fixes r300g SCons build.
2010-08-25r300/compiler: implement elimination of unused constantsMarek Olšák
Wine likes to create a *lot* of constants, exceeding the size of the constant file in hw.
2010-08-25r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák
Also rename "compiler" to "c".
2010-08-25r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák
i.e. relative addressing (mainly FS), saturate modifiers, exceeding the maximum number of constants.
2010-08-25r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák
2010-08-25r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák
If there is relative addressing of temporaries, we cannot change register indices, so skip register allocation entirely. To utilize register allocation at least partially, we need separate indexable and non-indexable register files in both TGSI and Mesa IR.
2010-08-16r300/compiler: implement DP2 opcodeMarek Olšák
2010-08-16r300/compiler: implement SSG opcodeMarek Olšák
2010-08-16r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák
2010-08-12r300/compiler: remove an unused variableMarek Olšák
2010-08-11r300/compiler: Implement the CONT opcode.Tom Stellard
2010-08-11r300/compiler: Handle loops in the register allocator.Tom Stellard
2010-08-11r300g: implement gl_FrontFacingMarek Olšák
2010-08-10r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard
2010-08-10r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard
Single loops work, but nested loops do not.
2010-08-10r300/compiler: Correctly transform nested loops.Tom Stellard
2010-08-04r300/compiler: Remove unnecessary header.Vinson Lee
2010-08-03r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard
2010-08-03r300/compiler: r500 hw support for break and continue in loops.Tom Stellard
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled.
2010-08-03r300/compiler: KILP may not always be inside an IF statement.Tom Stellard
2010-08-03r300/compiler: Don't unroll loops with continue or break.Tom Stellard
2010-07-14r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák
2010-07-13r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák
2010-07-13r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák
Despite the docs, the corresponding hardware instructions are r5xx-only.
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
This pass renames register in order to make it easier for the pair scheduler to group TEX instructions together. This fixes fdo bug #28606
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
The following instruction sequence will no longer be emitted in separate TEX blocks: 0: TEX temp[0].xyz, temp[1].xy__, 2D[0]; 1: TEX temp[1].xyz, temp[2].xy__, 2D[0]; This fixes fdo bug #25109
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
block.
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops.
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
It is not perfect, but it is the best we got.
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard
2010-06-11r300/compiler: Fix warning.Tom Stellard
2010-06-11r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard
2010-06-11r300/compiler: Verify assumptions about opcode types.Tom Stellard
2010-06-11r300/compiler: Unroll loops that decrement the counter.Tom Stellard
e.g. for(i=10; i>0; i--)
2010-06-11r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard
This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++)
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders.
2010-06-05r300compiler: fix scons buildJoakim Sindholt
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák