Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-10 | r300/compiler: Enable presubtract sources | Tom Stellard | |
The r300 compiler can now emit instructions that select from the presubtract source. A peephole optimization has been added to convert instructions like: ADD Temp[0].x, none.1, -Temp[1].x into the INV (1 - src0) presubtract operation. | |||
2010-09-04 | r300/compiler: Remove stray break statement | Tom Stellard | |
This fixes glsl-fs-loop-nested. | |||
2010-09-05 | r300/compiler: fix the instruction limit in vertex shaders | Marek Olšák | |
Broken with commit d774b0c710bb7d833d17bd12f5151a0176baad96. Reported by Chris Rankin. | |||
2010-09-04 | r300/compiler: indent printed instructions according to the branch depth | Marek Olšák | |
2010-09-04 | r300/compiler: use limits from the compiler input instead of inline constants | Marek Olšák | |
2010-09-04 | r300/compiler: improve register allocation with indexable temporaries for VS | Marek Olšák | |
Register allocation can now reallocate temporaries right after the last indexed source operand, instead of being disabled for the whole shader. | |||
2010-09-04 | r300/compiler: fix handling of indexed temporaries in peephole | Marek Olšák | |
2010-09-04 | r300/compiler: disable deadcode elimination for indexed dst operands | Marek Olšák | |
2010-09-04 | r300/compiler: allocate at least FS inputs if register allocation is disabled | Marek Olšák | |
2010-09-04 | r300g: add a new debug option which disables compiler optimizations | Marek Olšák | |
Those are: - dead-code elimination - constant folding - peephole (mainly copy propagation) - register allocation There are some bugs which I need to track down. Also fix up the descriptions of all the debug options. | |||
2010-09-04 | r300/compiler: compute the final number of temporaries during translation | Marek Olšák | |
And not during the register allocation, which may be skipped for debugging purposes. Also the predicate register is now added to the number of temps. | |||
2010-09-04 | r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders | Marek Olšák | |
2010-09-04 | r300/compiler: use peephole and constant folding for vertex shaders too | Marek Olšák | |
2010-09-04 | r300/compiler: remove unused enum OPCODE_REPL_ALPHA | Marek Olšák | |
We use RC_OPCODE_REPL_ALPHA instead. | |||
2010-09-04 | r300/compiler: refactor fragment shader compilation | Marek Olšák | |
This cleans up the mess in r3xx_compile_fragment_program. | |||
2010-09-04 | r300/compiler: add new compiler parameter max_constants | Marek Olšák | |
2010-09-04 | r300/compiler: refactor vertex shader compilation | Marek Olšák | |
First list compiler passes in an array, then run the new function rc_run_compiler. Every backend may need a different set of passes. This cleans up the mess in r3xx_compile_vertex_program. | |||
2010-09-04 | r300/compiler: remove a redundant parameter in rc_pair_regalloc | Marek Olšák | |
2010-09-04 | r300/compiler: remove a redundant parameter in rc_dataflow_deadcode | Marek Olšák | |
&c->Base == c. | |||
2010-09-04 | r300/compiler: use null-terminated array of transformation functions | Marek Olšák | |
I need to reduce the number of parameters of each compiler pass function. This is part of a larger cleanup. | |||
2010-09-04 | r300/compiler: add new compiler parameter max_alu_insts | Marek Olšák | |
2010-09-04 | r300/compiler: put emulate_loop_state in radeon_compiler | Marek Olšák | |
2010-08-25 | r300/compiler: emulate relative addressing with negative offsets in VS | Marek Olšák | |
3 more piglits, cool. | |||
2010-08-24 | r300/compiler: Silence uninitialized variable warning. | Vinson Lee | |
The variable loops would be used uninitialized if it ever processed a RC_OPCODE_ENDLOOP case first. This patch initalizes the loops variable to NULL and adds an assert at the RC_OPCODE_ENDLOOP case that loops isn't NULL. Silence the following GCC warning. r3xx_vertprog.c: In function 'translate_vertex_program': r3xx_vertprog.c:469: warning: 'loops' may be used uninitialized in this function | |||
2010-08-24 | r300g: Add missing comma in SConscript. | Vinson Lee | |
This is a follow-on patch to commit 574ba4b5f50bfe661427327cd792a8a200559376. Fixes r300g SCons build. | |||
2010-08-25 | r300/compiler: implement elimination of unused constants | Marek Olšák | |
Wine likes to create a *lot* of constants, exceeding the size of the constant file in hw. | |||
2010-08-25 | r300/compiler: terminate vertex shader compilation immediately after an error | Marek Olšák | |
Also rename "compiler" to "c". | |||
2010-08-25 | r300/compiler: fail to compile if we hit hw limits or an unimplemented feature | Marek Olšák | |
i.e. relative addressing (mainly FS), saturate modifiers, exceeding the maximum number of constants. | |||
2010-08-25 | r300/compiler: handle indexable temporaries correctly in deadcode elimination | Marek Olšák | |
2010-08-25 | r300/compiler: disable register allocation for indexable temporaries in VS | Marek Olšák | |
If there is relative addressing of temporaries, we cannot change register indices, so skip register allocation entirely. To utilize register allocation at least partially, we need separate indexable and non-indexable register files in both TGSI and Mesa IR. | |||
2010-08-16 | r300/compiler: implement DP2 opcode | Marek Olšák | |
2010-08-16 | r300/compiler: implement SSG opcode | Marek Olšák | |
2010-08-16 | r300/compiler: fix allocation of temporaries in radeonTransformTEX | Marek Olšák | |
2010-08-12 | r300/compiler: remove an unused variable | Marek Olšák | |
2010-08-11 | r300/compiler: Implement the CONT opcode. | Tom Stellard | |
2010-08-11 | r300/compiler: Handle loops in the register allocator. | Tom Stellard | |
2010-08-11 | r300g: implement gl_FrontFacing | Marek Olšák | |
2010-08-10 | r300/compiler: Use predicate bit for IF statements in r500 vertex shaders | Tom Stellard | |
2010-08-10 | r300/compiler: Implement hardware assisted loops for vertex shaders. | Tom Stellard | |
Single loops work, but nested loops do not. | |||
2010-08-10 | r300/compiler: Correctly transform nested loops. | Tom Stellard | |
2010-08-04 | r300/compiler: Remove unnecessary header. | Vinson Lee | |
2010-08-03 | r300/compiler: Always unroll loops when doing loop emulation. | Tom Stellard | |
2010-08-03 | r300/compiler: r500 hw support for break and continue in loops. | Tom Stellard | |
The BGNLOOP and ENDLOOP instructions are now being used correctly, which makes break and continue possible. The deadcode pass has been modified to handle breaks, and the compiler is more careful about which loops are unrolled. | |||
2010-08-03 | r300/compiler: KILP may not always be inside an IF statement. | Tom Stellard | |
2010-08-03 | r300/compiler: Don't unroll loops with continue or break. | Tom Stellard | |
2010-07-14 | r300/compiler: fix swizzling in the transformation of Abs modifiers | Marek Olšák | |
2010-07-13 | r300/compiler: implement the Abs source operand modifier for vertex shaders | Marek Olšák | |
2010-07-13 | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders | Marek Olšák | |
Despite the docs, the corresponding hardware instructions are r5xx-only. | |||
2010-07-08 | r300/compiler: Add a register rename pass. | Tom Stellard | |
This pass renames register in order to make it easier for the pair scheduler to group TEX instructions together. This fixes fdo bug #28606 | |||
2010-07-08 | r300/compiler: Fix scheduling of TEX instructions. | Tom Stellard | |
The following instruction sequence will no longer be emitted in separate TEX blocks: 0: TEX temp[0].xyz, temp[1].xy__, 2D[0]; 1: TEX temp[1].xyz, temp[2].xy__, 2D[0]; This fixes fdo bug #25109 |