Age | Commit message (Collapse) | Author |
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perfect.
Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c.
The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
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* move proven code into the r300_state.c
* update ClearBuffer to cope with more dynamic state
* cleanup !
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Take apart program_pipeline() and move it into appropriate pieces within the driver.
Test the framework on run_flat_render()
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Hook it up, so lesson06 displays red colored textures.
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disabling Z offset and scaling displays gears properly, not sure why. Perhaps the meaning of the bits has changed ?
Cleanup code a bit.
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- Install custom (though inactive) pipeline
- Track depth test and culling state in hardware registers
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- Scissor support works now
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- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
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