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path: root/src/mesa/drivers/dri/r300/r300_ioctl.c
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2005-05-13Remove quiescence sequence from r300ClearBuffer.Nicolai Haehnle
The DRM is responsible for emitting this quiescence sequence when appropriate.
2005-05-11VBOs.Aapo Tahkola
2005-05-06Updated for EXT_framebuffer_object changes. I don't know if this is correct, ↵Ben Skeggs
but it seems to work
2005-05-05Getting rusty... 4278 was already there.Aapo Tahkola
2005-04-21Adding some comments.Aapo Tahkola
2005-03-14Stencil supportPeter Zubaj
Reflex from mesa demos doesn't work TODO - double side stencil I hope that I didn't break anything
2005-02-24Another nasty struct size bug found.Aapo Tahkola
2005-02-18r300RefillCurrentDmaRegion: Retry buffer acquisition only once, afterNicolai Haehnle
waiting for the engine to idle. There's no way for another buffer to become free anyway once the engine is idle.
2005-02-16small cleanup, remove some warningsRune Petersen
2005-02-11Port of r200 VB code. VB path should be as fast as the immediate path now, ↵Ben Skeggs
tuxracer should render correctly. Immediate path was left enabled.
2005-02-08Fix the bug and get zbias back into shape. There might still be some ↵Aapo Tahkola
problems with initial zbias...
2005-02-08BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer ↵Aapo Tahkola
clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :)
2005-02-08To cut the long and boring story short, polygon offsets should now work. vb ↵Aapo Tahkola
mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together?
2005-02-01Reduce noiseness of the driver.Vladimir Dergachev
2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
2005-01-21Properly input stencil info contributed by Wladimir.Vladimir Dergachev
2005-01-15On the way to getting stencil and texture formats working.Vladimir Dergachev
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
2005-01-10Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev
in the r300_run_immediate_render function. Bumps up glxgears fps count by about 100 points.
2005-01-04Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere.
2005-01-04Major code restructuring:Vladimir Dergachev
* move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup !
2005-01-03Port texture allocation code from R200.Vladimir Dergachev
Hook it up, so lesson06 displays red colored textures.
2004-11-02No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle
- Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers
2004-10-24Implement ColorMaskNicolai Haehnle
2004-10-24Hardware accelerated depth clearNicolai Haehnle
2004-10-15Huge dumb drop. State:Nicolai Haehnle
- Color buffer clear is accelerated, but flickers (possibly caused by a recent DDX or Mesa change or bad merge) - Everything else uses software fallback rendering - There should be no clipping-related artifacts with the sw-clipspan-fixes.patch against Mesa (posted on dri-devel) - Multiple clients should be rock solid with a DDX patch that is soon to come (soon = within the next hour or so)
2004-09-28Initial revisionNicolai Haehnle