Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-27 | Rename unchecked state to match DRM driver. | Vladimir Dergachev | |
Emit wait idle and pacify r300 before emitting state - this seems to improve stability. | |||
2005-06-21 | r300 driver side of color tiling support. | Aapo Tahkola | |
2005-06-16 | Support 16-bit modes. | Aapo Tahkola | |
2005-06-08 | - Secondary colour | Ben Skeggs | |
- Calculate tc_count in EmitArrays (enabled units != nr texcoords). | |||
2005-05-31 | Causes lockups on some rare cases. | Aapo Tahkola | |
2005-05-27 | More optimal r300Clear. | Aapo Tahkola | |
2005-05-19 | Ditch unused code and features that arent in subject to get supported any ↵ | Aapo Tahkola | |
near time. | |||
2005-05-13 | Remove quiescence sequence from r300ClearBuffer. | Nicolai Haehnle | |
The DRM is responsible for emitting this quiescence sequence when appropriate. | |||
2005-05-11 | VBOs. | Aapo Tahkola | |
2005-05-06 | Updated for EXT_framebuffer_object changes. I don't know if this is correct, ↵ | Ben Skeggs | |
but it seems to work | |||
2005-05-05 | Getting rusty... 4278 was already there. | Aapo Tahkola | |
2005-04-21 | Adding some comments. | Aapo Tahkola | |
2005-03-14 | Stencil support | Peter Zubaj | |
Reflex from mesa demos doesn't work TODO - double side stencil I hope that I didn't break anything | |||
2005-02-24 | Another nasty struct size bug found. | Aapo Tahkola | |
2005-02-18 | r300RefillCurrentDmaRegion: Retry buffer acquisition only once, after | Nicolai Haehnle | |
waiting for the engine to idle. There's no way for another buffer to become free anyway once the engine is idle. | |||
2005-02-16 | small cleanup, remove some warnings | Rune Petersen | |
2005-02-11 | Port of r200 VB code. VB path should be as fast as the immediate path now, ↵ | Ben Skeggs | |
tuxracer should render correctly. Immediate path was left enabled. | |||
2005-02-08 | Fix the bug and get zbias back into shape. There might still be some ↵ | Aapo Tahkola | |
problems with initial zbias... | |||
2005-02-08 | BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer ↵ | Aapo Tahkola | |
clears and other things not to work. This bug can be triggered by extending struct r300_hw_state by two struct r300_state_atom's from its current size. Everything zbs and unk42B4 related is now covered with HAVE_ZBS and GA ifdefs. Who wants to fix it? Not i. :) | |||
2005-02-08 | To cut the long and boring story short, polygon offsets should now work. vb ↵ | Aapo Tahkola | |
mode colorbuffer clears are still mysticly broken by offsets... Maybe we need to merge zbs and unk42B4 together? | |||
2005-02-01 | Reduce noiseness of the driver. | Vladimir Dergachev | |
2005-01-31 | Add magic sequence to prevent ClearBuffer from locking up. | Vladimir Dergachev | |
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline. | |||
2005-01-21 | Properly input stencil info contributed by Wladimir. | Vladimir Dergachev | |
2005-01-15 | On the way to getting stencil and texture formats working. | Vladimir Dergachev | |
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes. | |||
2005-01-10 | Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders | Vladimir Dergachev | |
in the r300_run_immediate_render function. Bumps up glxgears fps count by about 100 points. | |||
2005-01-04 | Port code from r200 that implements color blending. Seems to work. | Vladimir Dergachev | |
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere. | |||
2005-01-04 | Major code restructuring: | Vladimir Dergachev | |
* move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup ! | |||
2005-01-03 | Port texture allocation code from R200. | Vladimir Dergachev | |
Hook it up, so lesson06 displays red colored textures. | |||
2004-11-02 | No visible changes, but commit the groundwork for further experiments: | Nicolai Haehnle | |
- Install custom (though inactive) pipeline - Track depth test and culling state in hardware registers | |||
2004-10-24 | Implement ColorMask | Nicolai Haehnle | |
2004-10-24 | Hardware accelerated depth clear | Nicolai Haehnle | |
2004-10-15 | Huge dumb drop. State: | Nicolai Haehnle | |
- Color buffer clear is accelerated, but flickers (possibly caused by a recent DDX or Mesa change or bad merge) - Everything else uses software fallback rendering - There should be no clipping-related artifacts with the sw-clipspan-fixes.patch against Mesa (posted on dri-devel) - Multiple clients should be rock solid with a DDX patch that is soon to come (soon = within the next hour or so) | |||
2004-09-28 | Initial revision | Nicolai Haehnle | |