Age | Commit message (Collapse) | Author |
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Looks like the matter of texture formats is a lot simpler, with the wrong
display in quake explained by the fact that we are not handling texture combine modes.
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Wrap modes would work perfectly but i messed up something when cleaning up
the code :/ Border color code is incomplete because i forgot to check how to
set border size :)
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Switch to using R300_EASY_TX_FORMAT() macro everywhere.
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Attempt to use it in r300_state.c
We are still missing something and the formats do not quite work.
Perhaps something in texture management code ?
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Beaware that R300_TX_MIN_FILTER_MASK might be incorrect because i havent
been able to confirm that all filters operate correctly. Because of this its
also pretty pointless trying to get other features that use filter field to
work.
Lod bias should also work but have been unable to test it because lodbias
test doesnt work.
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- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
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