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path: root/src/mesa/drivers/dri/r300/r300_state.c
AgeCommit message (Expand)Author
2005-02-09Enabled user-defined point size, enabled zbiases for rest of the primitives a...Aapo Tahkola
2005-02-08Remove #ifdef's around PolygonOffset function.Vladimir Dergachev
2005-02-08Fix the bug and get zbias back into shape. There might still be some problems...Aapo Tahkola
2005-02-08BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clea...Aapo Tahkola
2005-02-08Better fix to get tuxracer working.Aapo Tahkola
2005-02-08Let Polygon Offset be turned on and off.Vladimir Dergachev
2005-02-08To cut the long and boring story short, polygon offsets should now work. vb m...Aapo Tahkola
2005-02-05Modified hw state for big endian computers.Jerome Glisse
2005-02-05Warn of unknown texture formats.Vladimir Dergachev
2005-02-03Start beginning of pixel shader generator..Vladimir Dergachev
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ...Vladimir Dergachev
2005-02-03This was too optimistic sorry - all that register does is something weird wit...Vladimir Dergachev
2005-02-03Get Polygon offset fill to work.Vladimir Dergachev
2005-02-02Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola
2005-02-01Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola
2005-02-01Reduce noiseness of the driver.Vladimir Dergachev
2005-02-01Get alpha in textures to work properly.Vladimir Dergachev
2005-02-01Properly set ABLEND and CBLEND registers. The older code worked, but by accid...Vladimir Dergachev
2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
2005-01-31Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev
2005-01-29Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-25Fixes for clamp modes.Aapo Tahkola
2005-01-24border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola
2005-01-24Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev
2005-01-23Fix more warnings and compilation issues.Nicolai Haehnle
2005-01-22Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev
2005-01-21Properly input stencil info contributed by Wladimir.Vladimir Dergachev
2005-01-16This fixes it but why mipmaps still work?Aapo Tahkola
2005-01-16I was wrong...Aapo Tahkola
2005-01-16Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola
2005-01-15On the way to getting stencil working.Vladimir Dergachev
2005-01-15On the way to getting stencil and texture formats working.Vladimir Dergachev
2005-01-14Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola
2005-01-14Remove redundant register.Vladimir Dergachev
2005-01-14Reduce amount of stderr output.Vladimir Dergachev
2005-01-14Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev
2005-01-13Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev
2005-01-11Mipmapping and other texture filters now work.Aapo Tahkola
2005-01-11Get NeHe lesson08 to work. Note: it appears the filtering does not work prope...Vladimir Dergachev
2005-01-11Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev
2005-01-11Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev
2005-01-11Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.Vladimir Dergachev
2005-01-10Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev
2005-01-09Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev
2005-01-09Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev
2005-01-06Turns out the kfountain.kss (as well as lesson19) had a bug - the size was se...Vladimir Dergachev
2005-01-06Add texture format to get lesson19 working again.Vladimir Dergachev
2005-01-06Switch to a more complicated scheme of choosing texture formats, as it looksVladimir Dergachev
2005-01-05Reduce the amount of debug output, while still printing important messages.Vladimir Dergachev