Age | Commit message (Collapse) | Author |
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- move vertex program related functions to r300_vertprog.c
- use _mesa_bitcount instead of self-made bit_count function
- remove duplicated field in r300_vertex_shader_fragment.body union
- rename r300_vertex_shader_fragment to r300_vertex_shader_hw_code
- rename r300_vertex_program field native to error
- remove unnecessary r300_vertex_shader_state structure
- remove unused r300_vertex_program and r300_vertex_program_cont fields
- remove disabled code
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- remove unused r300UpdateClipPlanes function
- move reg definition to r300_reg.h
- remove incorrect forward definition of tnl_UpdateFixedFunctionProgram and add proper #include
- remove unreachable code
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This merges lots of the hw state atom emission and firevertices code.
it also removes a lot of the extra radeon crap from r300
and merge scissor
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This abstract memory management and command stream building so we
can use different backend either legacy one which use old pathway
or a new one like with a new memory manager. This works was done by :
Nicolai Haehnle
Dave Airlie
Jerome Glisse
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This required reordering some of the functions which is why the diff is a little
larger.
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d28f6d91760374e2eb71b541b0f259f81dd73c69.
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Note there might be some calls to the old function names in conditionally
disabled code, but I think I've got them all.
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corrections.
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movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
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-Use 16-bit elts in vtxfmt_a path if possible
-Optimize VSF param uploading
-return in r300DepthMask looks suspicious, use r300Enable instead
-Dont use r300ResetHwState in invalidate state(disabled, missing hooks, possible instabilities)
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Changes to current operation:
-Elts are no longer converted to 16-bit format
-Cube maps
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for others, and being cleaner with types in fragment/vertex program structures.
One warning in r300_shader.c is still concerning.
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Take it outside R300ResetHwState.
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- Scissor support works now
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