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This abstract memory management and command stream building so we
can use different backend either legacy one which use old pathway
or a new one like with a new memory manager. This works was done by :
Nicolai Haehnle
Dave Airlie
Jerome Glisse
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Currently only GL_DEPTH_COMPONENT16 are supported. I don't know what the
hardware bits are to select the other formats, but it shouldn't be too hard
to figure out.
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* move proven code into the r300_state.c
* update ClearBuffer to cope with more dynamic state
* cleanup !
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Hook it up, so lesson06 displays red colored textures.
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