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path: root/src/mesa/drivers/dri/r300/r300_texmem.c
AgeCommit message (Collapse)Author
2005-09-25Add support for texture compression to R300 driverDave Airlie
This isn't perfect, texcmp still has some issues with the small textures.. but its a good start
2005-08-25Attempt to fix the issue reported by Alan Grimes with DRM_RADEON_TEXTUREEric Anholt
erroring out when it shouldn't. The errno could be changed by usleep() between the ioctl call and the loop check, if a signal was received. This could cause an EAGAIN return from the DRM_RADEON_TEXTURE ioctl to not loop again. Instead of checking errno, check thevalue of ret itself, since it is a saved (and sign-flipped) copy of errno from the ioctl call.
2005-03-08Replacing some RADEON cmd types with r300 counterparts.Aapo Tahkola
2005-02-17Fixing *lots* of warning messages, especially concerning unportableNicolai Haehnle
whitespace before preprocessor commands. Please, can you try to keep the warnings down? Try running make with make -s sometime to see just how bad an offender the current code is.
2005-02-16small cleanup, remove some warningsRune Petersen
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-01-31Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev
Change Polygon.OffsetFill from fallback to warn once. Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
2005-01-31Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev
This fixes segfault in tuxracer-demo. It locks up after this though.
2005-01-13Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev
Attempt to use it in r300_state.c We are still missing something and the formats do not quite work. Perhaps something in texture management code ?
2005-01-03Port texture allocation code from R200.Vladimir Dergachev
Hook it up, so lesson06 displays red colored textures.