Age | Commit message (Collapse) | Author |
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This isn't perfect, texcmp still has some issues with the small textures..
but its a good start
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erroring out when it shouldn't. The errno could be changed by usleep() between
the ioctl call and the loop check, if a signal was received. This could cause
an EAGAIN return from the DRM_RADEON_TEXTURE ioctl to not loop again.
Instead of checking errno, check thevalue of ret itself, since it is a saved
(and sign-flipped) copy of errno from the ioctl call.
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whitespace before preprocessor commands.
Please, can you try to keep the warnings down? Try running make with
make -s sometime to see just how bad an offender the current code is.
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vertex buffer mode worked by accident.
Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
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Change Polygon.OffsetFill from fallback to warn once.
Quake demo now works, modulo texture rendering issues due to absent pixel shader pipeline.
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This fixes segfault in tuxracer-demo. It locks up after this though.
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Attempt to use it in r300_state.c
We are still missing something and the formats do not quite work.
Perhaps something in texture management code ?
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Hook it up, so lesson06 displays red colored textures.
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