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path: root/src/mesa/drivers/dri/r300/r300_texstate.c
AgeCommit message (Collapse)Author
2005-02-16get two textures to workreist
2005-02-15Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.Ben Skeggs
2005-02-15Added texture format table for big endian (this is a tempory hack).Jerome Glisse
2005-02-08Remove #ifdef's around PolygonOffset function.Vladimir Dergachev
Print number of missing entry for texture format. Add alpha-luminance format.
2005-02-05Warn of unknown texture formats.Vladimir Dergachev
2005-02-03Get vertex programs supplied by the user work properly with immediate mode - ↵Vladimir Dergachev
vertex buffer mode worked by accident. Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-02-01Reduce noiseness of the driver.Vladimir Dergachev
2005-02-01It helps to print actual values instead of random ones.Vladimir Dergachev
2005-01-28Add basic sceleton for vertex programs + some other fixesAapo Tahkola
2005-01-16This fixes it but why mipmaps still work?Aapo Tahkola
It doesnt look like filter constants in r300_reg.h would define number of levels.
2005-01-15On the way to getting stencil and texture formats working.Vladimir Dergachev
Looks like the matter of texture formats is a lot simpler, with the wrong display in quake explained by the fact that we are not handling texture combine modes.
2005-01-13Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev
Attempt to use it in r300_state.c We are still missing something and the formats do not quite work. Perhaps something in texture management code ?
2005-01-11Mipmapping and other texture filters now work.Aapo Tahkola
Beaware that R300_TX_MIN_FILTER_MASK might be incorrect because i havent been able to confirm that all filters operate correctly. Because of this its also pretty pointless trying to get other features that use filter field to work. Lod bias should also work but have been unable to test it because lodbias test doesnt work.
2005-01-09Implement a more elaborate hashing scheme for texture formats. Still not ↵Vladimir Dergachev
perfect. Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c. The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
2005-01-06Turns out the kfountain.kss (as well as lesson19) had a bug - the size was ↵Vladimir Dergachev
set wrong. Fixed.
2005-01-05Play a little bit with texture formats.Vladimir Dergachev
Get NeHe demos 06, 07 and 19 working.
2005-01-03Enable code to compute other constants that were used by R200 code.Vladimir Dergachev
Add fprintf to print these constants. Correct t->size computation, so it works now.
2005-01-03Port texture allocation code from R200.Vladimir Dergachev
Hook it up, so lesson06 displays red colored textures.