Age | Commit message (Collapse) | Author |
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This should prevent the field going unset in the future. See bug
http://bugs.freedesktop.org/show_bug.cgi?id=31544 for background.
Also remove unneeded calls to clear_teximage_fields().
Finally, call _mesa_set_fetch_functions() from the
_mesa_init_teximage_fields() function so callers have one less
thing to worry about.
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch
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This can be supported on r600 without using the endian swapper, and is a
better fit for (typical) uploads using GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
anyway.
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This used to take GLX tokens, but the DRI interface can't depend on GLX
defines. We fix this by introducing DRI tokens that have the same value
as the GLX texture format tokens.
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Conflicts:
src/mesa/drivers/dri/intel/intel_screen.c
src/mesa/drivers/dri/intel/intel_swapbuffers.c
src/mesa/drivers/dri/r300/r300_emit.c
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c
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It does nothing else while being less useful than exit() because it lacks
attributes that real exit() has.
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Conflicts:
src/mesa/main/version.h
src/mesa/state_tracker/st_atom_shader.c
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The 0 value is correct for I8 format.
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Conflicts:
src/mesa/drivers/dri/radeon/radeon_fbo.c
src/mesa/drivers/dri/s3v/s3v_tex.c
src/mesa/drivers/dri/s3v/s3v_xmesa.c
src/mesa/drivers/dri/trident/trident_context.c
src/mesa/main/debug.c
src/mesa/main/mipmap.c
src/mesa/main/texformat.c
src/mesa/main/texgetimage.c
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Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's
_mesa_[Copy]TexImage functions instead of in the driver functions.
One less thing for drivers to do.
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Core Mesa deals with MESA_FORMAT_S8_Z24 everywhere it should so
we shouldn't have to use MESA_FORMAT_Z24_S8 anymore.
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The in kernel texture check fails because of both
bit11 flags being set on 16x16 textures. It tuns out
that these bits are still set and not cleared in the
pp_txpitch field of the texture. The attached patch
at least helps for this case on my machine. It clears
the bit 11 from the pitch field if the texture is smaller
and masks out that hight bits on the conventional width
and height field.
Fixes bug 24584
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And remove other unneeded #includes while we're at it.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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We keep dma buffer objects in list untill they have been unused for many
draw operations. Current limit of having 100 flushes is just guess for
good performance/memory trade off.
Moving WARN_ONCE macro to common context because it is used in multiple drivers.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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This moves a big chunk of the space checking code into libdrm so
it can be shared by the DDX.
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half stealing the code without taking the intel regions
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Tested with glean/texture_srgb and wine/d3d9 tests on RV535
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In r300SetTexBuffer2(), if the passed in text glx_texture_format
is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only
texture format, even if the DRI buffer has four channels.
https://bugs.freedesktop.org/show_bug.cgi?id=21609
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Fixes piglit/texdepth
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this make gnome shell run
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This fixes up the buffer validation scheme, so that we keep a list
of buffers to validate so cmdbuf flushes during a pipeline get
all the buffers revalidated on the next emit.
This also fixes radeonFlush to not flush unless we have something
useful to send to the GPU, like a DMA buffer or something not state
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This might trip up some serious FBO users, will have to see, but
it avoids the slow paths for all the demos I have.
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also fixup old interface, gets rid of white boxes in compiz
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this is a step towards fbos and should fix pageflipping, but
I think the first flip seems broken.
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This merges lots of the hw state atom emission and firevertices code.
it also removes a lot of the extra radeon crap from r300
and merge scissor
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This fixes a few regression in piglit, and adds some debug to the mipmap code
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we now get texrect + trivial textures working
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