Age | Commit message (Collapse) | Author |
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This feels like a kludge, maybe there's a better solution.
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Mostly making sure the page flipping state is respected when necessary.
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Always call driFlipRenderbuffers() with pfCurrentPage value, in case it's
initially 1 instead of 0. May fix some issues with pageflip, the same fix was
applied to r128, radeon and r200 (6e0e6eff05727ac8833c2b2dffc51c6619427e77).
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=10417 .
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Based on a patch by Panagiotis Papadakos.
Among other things, this makes sure the framebuffer object associated with the
drawable has the correct size when _mesa_make_current is called, so the default
viewport is set up correctly.
Also update radeon->lastStamp in radeonSetCliprects.
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Remove r200 dependency from the code as r200 merged
driver never worked (right ?) and we want to clean
the code.
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movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
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- Makes all three drivers use the same screen structure and setup code, with a
few ifdefs for the separate compilation to deal with symbols not being
available to all drivers and the fact that we have no mechanism for dealing
with different config options for different chip families in the same driver.
These issues should be dealt with later.
- Introduces IS_R[123]00_CLASS(radeonScreenPtr) macro for code for taking
different paths depending on the general class of chipset.
- Adds many new R300-class PCI IDs, though not all those listed in
radeon_driver.c.
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We need to plug in swsetup functions into the TNL module's callbacks.
Also, resize the framebuffer size when the drawable size changes.
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but it seems to work
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didnt want to build anymore.
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- Scissor support works now
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- Color buffer clear is accelerated, but flickers (possibly caused by a
recent DDX or Mesa change or bad merge)
- Everything else uses software fallback rendering
- There should be no clipping-related artifacts with the
sw-clipspan-fixes.patch against Mesa (posted on dri-devel)
- Multiple clients should be rock solid with a DDX patch that is soon to
come (soon = within the next hour or so)
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