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path: root/src/mesa/drivers/dri/r300
AgeCommit message (Expand)Author
2010-07-14r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák
2010-07-13r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák
2010-07-13r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák
2010-07-11r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora
2010-07-08r300/compiler: Add a register rename pass.Tom Stellard
2010-07-08r300/compiler: Fix scheduling of TEX instructions.Tom Stellard
2010-07-06r300/compiler: Implement KILP opcode.Tom Stellard
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
2010-06-23r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák
2010-06-23r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák
2010-06-23r300/compiler: emulate loops in vertex shadersMarek Olšák
2010-06-12r300/compiler: fix scons buildJoakim Sindholt
2010-06-11r300/compiler: Handle more complex conditionals in loops.Tom Stellard
2010-06-11r300/compiler: Fix warning.Tom Stellard
2010-06-11r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard
2010-06-11r300/compiler: Verify assumptions about opcode types.Tom Stellard
2010-06-11r300/compiler: Unroll loops that decrement the counter.Tom Stellard
2010-06-11r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard
2010-06-11r300/compiler: Implement simple loop emulationTom Stellard
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-05r300compiler: fix scons buildJoakim Sindholt
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák
2010-06-03r300/compiler: print opcode names instead of numbersMarek Olšák
2010-05-29r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák
2010-05-26r300/compiler: implement SGT+SLE opcodesMarek Olšák
2010-05-26r300/compiler: fix dumping r5xx vertex shadersMarek Olšák
2010-05-26r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák
2010-05-26r300/compiler: shorten swizzle expressionsMarek Olšák
2010-05-19r300/compiler: Implement constant foldingNicolai Hähnle
2010-05-19r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard
2010-05-16r300/compiler: fix peephole optimizerTom Stellard
2010-05-16r300/compiler: Implement simple peephole optimizerNicolai Hähnle
2010-05-15r300/compiler: silence a warningMarek Olšák
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: fake equal/notequal for shadow samplersMarek Olšák
2010-05-08r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák
2010-05-08r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák
2010-05-08r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák