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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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Author
2010-07-03
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
2010-06-23
Merge branch 'shader-file-reorg'
Brian Paul
2010-06-23
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-12
r300/compiler: fix scons build
Joakim Sindholt
2010-06-11
r300/compiler: Handle more complex conditionals in loops.
Tom Stellard
2010-06-11
r300/compiler: Fix warning.
Tom Stellard
2010-06-11
r300/compiler: Handle SGT and SLE at the beginning of loops.
Tom Stellard
2010-06-11
r300/compiler: Verify assumptions about opcode types.
Tom Stellard
2010-06-11
r300/compiler: Unroll loops that decrement the counter.
Tom Stellard
2010-06-11
r300/compiler: Unroll loops that have a constant number of iterations.
Tom Stellard
2010-06-11
r300/compiler: Implement simple loop emulation
Tom Stellard
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-05
r300compiler: fix scons build
Joakim Sindholt
2010-06-05
r300/compiler: implement SIN+COS+SCS for vertex shaders
Marek Olšák
2010-06-05
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
r300/compiler: implement SFL for vertex shaders
Marek Olšák
2010-06-03
r300/compiler: print opcode names instead of numbers
Marek Olšák
2010-05-29
r300: fix blits for textures of width/height greater than 2048 on r5xx
Marek Olšák
2010-05-26
r300/compiler: implement SGT+SLE opcodes
Marek Olšák
2010-05-26
r300/compiler: fix dumping r5xx vertex shaders
Marek Olšák
2010-05-26
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-26
r300/compiler: shorten swizzle expressions
Marek Olšák
2010-05-19
r300/compiler: Implement constant folding
Nicolai Hähnle
2010-05-19
r300/compiler: Emit 0.5 swizzle when necessary.
Tom Stellard
2010-05-16
r300/compiler: fix peephole optimizer
Tom Stellard
2010-05-16
r300/compiler: Implement simple peephole optimizer
Nicolai Hähnle
2010-05-15
r300/compiler: silence a warning
Marek Olšák
2010-05-08
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
r300/compiler: fake equal/notequal for shadow samplers
Marek Olšák
2010-05-08
r300/compiler: use perspective division only for TXP in shadow samplers
Marek Olšák
2010-05-08
r300/compiler: make shadow sampler codegen more readable, add comments
Marek Olšák
2010-05-08
r300/compiler: shorten RC_*SWIZZLE* expressions
Marek Olšák
2010-05-08
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
r300/compiler: fix LIT instruction case 0^0 = 1
Marek Olšák
2010-05-02
Merge branch 'gles2-2'
Kristian Høgsberg
2010-04-28
dri: Add DRI entrypoints to create a context for a given API
Kristian Høgsberg
2010-04-22
Merge branch '7.8'
Brian Paul
2010-04-22
r300: fix vertex unit setup
Alex Deucher
2010-04-19
r300/compiler: lower CEIL
Marek Olšák
2010-04-19
r300/compiler: enable branch emulation for vertex shaders
Marek Olšák
2010-04-19
r300/compiler: optimize CMP for vertex shaders a bit
Marek Olšák
2010-04-19
r300/compiler: Use memory_pool_array_reserve in deadcode elimination
Nicolai Hähnle
2010-04-19
r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit
Nicolai Hähnle
2010-04-19
r300/compiler: enable branch emulation for R500 fragment programs
Marek Olšák
2010-04-19
r300/compiler: Implement branch emulation for R300 fragment programs
Nicolai Hähnle
2010-04-17
r300/compiler: Remove unnecessary header.
Vinson Lee
2010-04-16
r300/compiler: Add radeon_program_tex.c to SCons build.
Vinson Lee
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