Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-11 | Mipmapping and other texture filters now work. | Aapo Tahkola | |
Beaware that R300_TX_MIN_FILTER_MASK might be incorrect because i havent been able to confirm that all filters operate correctly. Because of this its also pretty pointless trying to get other features that use filter field to work. Lod bias should also work but have been unable to test it because lodbias test doesnt work. | |||
2005-01-11 | Get NeHe lesson08 to work. Note: it appears the filtering does not work ↵ | Vladimir Dergachev | |
properly. Need to find place where it is broken and put an fprintf() complaining about it. | |||
2005-01-11 | Switch back to using immediate mode code - use of AGP space is interfering ↵ | Vladimir Dergachev | |
with texture management. Ideally, r300_render is ready to be rewritten to use standard Mesa include files, but I don't think I'll get around to it. | |||
2005-01-11 | Move the few definitions from r300_lib.h still in use to r300_emit.h. | Vladimir Dergachev | |
Rework *vb* function to not use AOS_ARRAY structure, but rather work directly with r300->state.aos. Remove references to r300_lib.h and r300_lib.c Remove r300_lib.[c,h]. | |||
2005-01-11 | Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h. | Vladimir Dergachev | |
This fixes potentially buggy memcpy()'s between potentially different structures. | |||
2005-01-11 | Copy sample pixel and vertex shaders to r300_fixed_pipelines.h | Vladimir Dergachev | |
2005-01-10 | Bring vertex buffer code up to date.. | Vladimir Dergachev | |
2005-01-10 | For some reason we need r300Flush when using textures. Perhaps the problem is | Vladimir Dergachev | |
with BITBLT_MULTI call ? | |||
2005-01-10 | Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders | Vladimir Dergachev | |
in the r300_run_immediate_render function. Bumps up glxgears fps count by about 100 points. | |||
2005-01-09 | Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c. | Vladimir Dergachev | |
2005-01-09 | Implement a more elaborate hashing scheme for texture formats. Still not ↵ | Vladimir Dergachev | |
perfect. Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c. The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context. | |||
2005-01-06 | Add radeon 9550 pci id. | Aapo Tahkola | |
2005-01-06 | Turns out the kfountain.kss (as well as lesson19) had a bug - the size was ↵ | Vladimir Dergachev | |
set wrong. Fixed. | |||
2005-01-06 | Add texture format to get lesson19 working again. | Vladimir Dergachev | |
2005-01-06 | Switch to a more complicated scheme of choosing texture formats, as it looks | Vladimir Dergachev | |
like the old one was prone to collisions (different value of format field was required for same values of t->format going in). Now use a hash for these purposes - this got kfiresaver.kss and lesson06 workingfrom the same code. | |||
2005-01-06 | Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now ↵ | Ben Skeggs | |
works. | |||
2005-01-05 | Reduce the amount of debug output, while still printing important messages. | Vladimir Dergachev | |
Make guessing texture formats easier. | |||
2005-01-05 | Play a little bit with texture formats. | Vladimir Dergachev | |
Get NeHe demos 06, 07 and 19 working. | |||
2005-01-04 | Sync with master copy. | Vladimir Dergachev | |
2005-01-04 | Port code from r200 that implements color blending. Seems to work. | Vladimir Dergachev | |
This can be tested with lesson19 from NeHe. This has also shown that the alpha code does not work - we pick up a red tint for transparent pixels somewhere. | |||
2005-01-04 | Unify rendering of textured and non-textured primitives. | Vladimir Dergachev | |
2005-01-04 | Major code restructuring: | Vladimir Dergachev | |
* move proven code into the r300_state.c * update ClearBuffer to cope with more dynamic state * cleanup ! | |||
2005-01-03 | Add structs describing vertex and pixel shader state to r300_state. | Vladimir Dergachev | |
Take apart program_pipeline() and move it into appropriate pieces within the driver. Test the framework on run_flat_render() | |||
2005-01-03 | Turns out I left flat primitives in vertex buffer mode. Switch them back to ↵ | Vladimir Dergachev | |
immediate which works correctly.. | |||
2005-01-03 | Enable code to compute other constants that were used by R200 code. | Vladimir Dergachev | |
Add fprintf to print these constants. Correct t->size computation, so it works now. | |||
2005-01-03 | Port texture allocation code from R200. | Vladimir Dergachev | |
Hook it up, so lesson06 displays red colored textures. | |||
2005-01-02 | Add texture units registers | Vladimir Dergachev | |
2005-01-02 | Cleanup ! | Vladimir Dergachev | |
I can not trigger any lockups now.. | |||
2005-01-02 | I think I fixed the lockups issue. | Vladimir Dergachev | |
2005-01-02 | Get textures to work with NeHe lesson06. | Vladimir Dergachev | |
The code is still disabled since we are displaying random image data instead of actual texture and because I had to put a sleep(1) in lesson06 drawing loop to prevent lockups. | |||
2005-01-01 | Add a convenience function to issue CP delays. | Vladimir Dergachev | |
2004-12-31 | Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like ↵ | Vladimir Dergachev | |
disabling Z offset and scaling displays gears properly, not sure why. Perhaps the meaning of the bits has changed ? Cleanup code a bit. | |||
2004-12-31 | Sync with master copy. | Vladimir Dergachev | |
2004-12-31 | Add texture drawing code. Note: it is broken at the moment and is disabled ↵ | Vladimir Dergachev | |
in CVS. However, all hooks are there. Fix vertex buffer drawing code. | |||
2004-12-30 | Rework slightly r300_get_primitive_type - make it clearer and more compact.. | Vladimir Dergachev | |
2004-12-30 | Add missing files. | Vladimir Dergachev | |
2004-12-30 | Update vertex buffer code (still does not work properly..) | Vladimir Dergachev | |
2004-12-30 | Update to recent r300_lib. | Vladimir Dergachev | |
Cleanup code that is not relevant anymore. Play with unknown2 parameter. | |||
2004-12-30 | Hooked up projection matrix - the gears actually rotate ! | Vladimir Dergachev | |
2004-12-30 | Restructure code. | Vladimir Dergachev | |
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly. | |||
2004-12-30 | Change default RS settings so that glxgears will display something.. | Vladimir Dergachev | |
2004-12-30 | Clarify some of the unkXXXX atoms. | Vladimir Dergachev | |
2004-12-30 | Port viewport setting code from R200. | Vladimir Dergachev | |
Take it outside R300ResetHwState. | |||
2004-12-29 | Rearrange code so we don't dump state as often. | Vladimir Dergachev | |
2004-12-29 | Get most primitives working using immediate mode. | Vladimir Dergachev | |
Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?) Work needs to be done to understand how to have glxgears working properly. | |||
2004-12-29 | Bring in latest revision of r300_lib. | Vladimir Dergachev | |
New capabilities: using vertex buffers, immediate vertex data, immediate indices. | |||
2004-12-27 | Use R300_CMD_END3D for end_3d(). | Vladimir Dergachev | |
2004-12-27 | Implement rendering of (flat color) QUAD primitives as an experiment. | Vladimir Dergachev | |
2004-12-26 | Expose primitive types being rendered, in preparation to implement fixed ↵ | Vladimir Dergachev | |
pipeline primitive drawing. Note: these are only visible when export LIBGL_DEBUG=verbose is specified. | |||
2004-12-26 | Update with most recent version. | Vladimir Dergachev | |