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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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2010-08-25
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
2010-08-25
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
2010-08-25
r300/compiler: handle indexable temporaries correctly in deadcode elimination
Marek Olšák
2010-08-25
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
2010-08-12
r300/compiler: remove an unused variable
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300/compiler: Handle loops in the register allocator.
Tom Stellard
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
r300/compiler: Correctly transform nested loops.
Tom Stellard
2010-08-09
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
Henri Verbeet
2010-08-07
r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
Marek Olšák
2010-08-04
r300/compiler: Remove unnecessary header.
Vinson Lee
2010-08-03
r300/compiler: Always unroll loops when doing loop emulation.
Tom Stellard
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
r300/compiler: KILP may not always be inside an IF statement.
Tom Stellard
2010-08-03
r300/compiler: Don't unroll loops with continue or break.
Tom Stellard
2010-08-02
radeon: Add DRI2 flush extension support, so we synchronize properly.
Mario Kleiner
2010-08-02
Revert "radeon: Add DRI2 flush extension to so we synchronize properly."
Jerome Glisse
2010-08-02
radeon: Add DRI2 flush extension to so we synchronize properly.
Mario Kleiner
2010-07-14
r300/compiler: fix swizzling in the transformation of Abs modifiers
Marek Olšák
2010-07-13
r300/compiler: implement the Abs source operand modifier for vertex shaders
Marek Olšák
2010-07-13
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders
Marek Olšák
2010-07-11
r300c: Fix vertex data setup for named buffer objects with unaligned offset
Maciej Cencora
2010-07-08
r300/compiler: Add a register rename pass.
Tom Stellard
2010-07-08
r300/compiler: Fix scheduling of TEX instructions.
Tom Stellard
2010-07-06
r300/compiler: Implement KILP opcode.
Tom Stellard
2010-07-03
r300/compiler: Fix loop unrolling
Tom Stellard
2010-07-03
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
r300/compiler: Don't continue copy propagation inside loops.
Tom Stellard
2010-07-03
r300/compiler: Print debug info for flow control instructions.
Tom Stellard
2010-07-03
r300/compiler: Enable hardware IF statements for r500 cards.
Tom Stellard
2010-07-03
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
Tom Stellard
2010-07-03
r300/compiler: Correctly calculate the max number of iterations for loops.
Tom Stellard
2010-07-03
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
2010-06-23
Merge branch 'shader-file-reorg'
Brian Paul
2010-06-23
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-12
r300/compiler: fix scons build
Joakim Sindholt
2010-06-11
r300/compiler: Handle more complex conditionals in loops.
Tom Stellard
2010-06-11
r300/compiler: Fix warning.
Tom Stellard
2010-06-11
r300/compiler: Handle SGT and SLE at the beginning of loops.
Tom Stellard
2010-06-11
r300/compiler: Verify assumptions about opcode types.
Tom Stellard
2010-06-11
r300/compiler: Unroll loops that decrement the counter.
Tom Stellard
2010-06-11
r300/compiler: Unroll loops that have a constant number of iterations.
Tom Stellard
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