Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | radeon: Add DRI2 flush extension to so we synchronize properly. | Mario Kleiner | |
When DRI2 swap buffer is pending (copy buffer not pageflipping) we need to make sure we have the flush extension so radeon doesn't resume rendering on the not yet blitted front buffer. Modified version of Jerome's patch to add flush extension in the correct place. This prepares a possible fix for: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de> | |||
2010-07-14 | r300/compiler: fix swizzling in the transformation of Abs modifiers | Marek Olšák | |
2010-07-13 | r300/compiler: implement the Abs source operand modifier for vertex shaders | Marek Olšák | |
2010-07-13 | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders | Marek Olšák | |
Despite the docs, the corresponding hardware instructions are r5xx-only. | |||
2010-07-11 | r300c: Fix vertex data setup for named buffer objects with unaligned offset | Maciej Cencora | |
Candidate for 7.8 branch Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-07-08 | r300/compiler: Add a register rename pass. | Tom Stellard | |
This pass renames register in order to make it easier for the pair scheduler to group TEX instructions together. This fixes fdo bug #28606 | |||
2010-07-08 | r300/compiler: Fix scheduling of TEX instructions. | Tom Stellard | |
The following instruction sequence will no longer be emitted in separate TEX blocks: 0: TEX temp[0].xyz, temp[1].xy__, 2D[0]; 1: TEX temp[1].xyz, temp[2].xy__, 2D[0]; This fixes fdo bug #25109 | |||
2010-07-06 | r300/compiler: Implement KILP opcode. | Tom Stellard | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-07-03 | r300/compiler: Fix loop unrolling | Tom Stellard | |
2010-07-03 | r300/compiler: Use hardware flow control instructions for loops on r500. | Tom Stellard | |
2010-07-03 | r300/compiler: Don't continue copy propagation inside loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Print debug info for flow control instructions. | Tom Stellard | |
2010-07-03 | r300/compiler: Enable hardware IF statements for r500 cards. | Tom Stellard | |
2010-07-03 | r300/compiler: In the peephole optimizer, ELSE should mark the end of a | Tom Stellard | |
block. | |||
2010-07-03 | r300/compiler: Correctly calculate the max number of iterations for loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Handle loops in deadcode analysis. | Tom Stellard | |
This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops. | |||
2010-06-23 | Merge branch 'shader-file-reorg' | Brian Paul | |
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c | |||
2010-06-23 | r300/compiler: allow 1024 instructions in r5xx vertex shaders | Marek Olšák | |
2010-06-23 | r300/compiler: allow 32 temporaries in vertex shaders | Marek Olšák | |
2010-06-23 | r300/compiler: emulate loops in vertex shaders | Marek Olšák | |
It is not perfect, but it is the best we got. | |||
2010-06-12 | r300/compiler: fix scons build | Joakim Sindholt | |
2010-06-11 | r300/compiler: Handle more complex conditionals in loops. | Tom Stellard | |
2010-06-11 | r300/compiler: Fix warning. | Tom Stellard | |
2010-06-11 | r300/compiler: Handle SGT and SLE at the beginning of loops. | Tom Stellard | |
2010-06-11 | r300/compiler: Verify assumptions about opcode types. | Tom Stellard | |
2010-06-11 | r300/compiler: Unroll loops that decrement the counter. | Tom Stellard | |
e.g. for(i=10; i>0; i--) | |||
2010-06-11 | r300/compiler: Unroll loops that have a constant number of iterations. | Tom Stellard | |
This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++) | |||
2010-06-11 | r300/compiler: Implement simple loop emulation | Tom Stellard | |
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders. | |||
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | |
2010-06-05 | r300compiler: fix scons build | Joakim Sindholt | |
2010-06-05 | r300/compiler: implement SIN+COS+SCS for vertex shaders | Marek Olšák | |
2010-06-05 | r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS | Marek Olšák | |
2010-06-05 | r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS | Marek Olšák | |
Fixes piglit/glsl-vs-vec4-indexing-4. | |||
2010-06-05 | r300/compiler: implement SFL for vertex shaders | Marek Olšák | |
And sort the "case" statements alphabetically. | |||
2010-06-03 | r300/compiler: print opcode names instead of numbers | Marek Olšák | |
2010-05-29 | r300: fix blits for textures of width/height greater than 2048 on r5xx | Marek Olšák | |
Yes I am fixing r300c ... who knew? | |||
2010-05-26 | r300/compiler: implement SGT+SLE opcodes | Marek Olšák | |
Reported-by: Gianluca Anzolin <gianluca@sottospazio.it> | |||
2010-05-26 | r300/compiler: fix dumping r5xx vertex shaders | Marek Olšák | |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | |
Needed for vertex shaders too. | |||
2010-05-26 | r300/compiler: shorten swizzle expressions | Marek Olšák | |
2010-05-19 | r300/compiler: Implement constant folding | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-05-19 | r300/compiler: Emit 0.5 swizzle when necessary. | Tom Stellard | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-05-16 | r300/compiler: fix peephole optimizer | Tom Stellard | |
Tested-by: Marek Olšák <maraeo@gmail.com> | |||
2010-05-16 | r300/compiler: Implement simple peephole optimizer | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-05-15 | r300/compiler: silence a warning | Marek Olšák | |
2010-05-08 | r300g: respect compare mode regardless of sampler type | Marek Olšák | |
2010-05-08 | r300/compiler: fake equal/notequal for shadow samplers | Marek Olšák | |
This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it). | |||
2010-05-08 | r300/compiler: use perspective division only for TXP in shadow samplers | Marek Olšák | |
2010-05-08 | r300/compiler: make shadow sampler codegen more readable, add comments | Marek Olšák | |
2010-05-08 | r300/compiler: shorten RC_*SWIZZLE* expressions | Marek Olšák | |