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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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r300
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2010-09-10
r300/compiler: Enable presubtract sources
Tom Stellard
2010-09-05
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
2010-09-04
r300/compiler: Remove stray break statement
Tom Stellard
2010-09-05
r300/compiler: fix the instruction limit in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: indent printed instructions according to the branch depth
Marek Olšák
2010-09-04
r300/compiler: use limits from the compiler input instead of inline constants
Marek Olšák
2010-09-04
r300/compiler: improve register allocation with indexable temporaries for VS
Marek Olšák
2010-09-04
r300/compiler: fix handling of indexed temporaries in peephole
Marek Olšák
2010-09-04
r300/compiler: disable deadcode elimination for indexed dst operands
Marek Olšák
2010-09-04
r300/compiler: allocate at least FS inputs if register allocation is disabled
Marek Olšák
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
r300/compiler: compute the final number of temporaries during translation
Marek Olšák
2010-09-04
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
r300/compiler: use peephole and constant folding for vertex shaders too
Marek Olšák
2010-09-04
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
Marek Olšák
2010-09-04
r300/compiler: refactor fragment shader compilation
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
r300/compiler: refactor vertex shader compilation
Marek Olšák
2010-09-04
r300/compiler: remove a redundant parameter in rc_pair_regalloc
Marek Olšák
2010-09-04
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
Marek Olšák
2010-09-04
r300/compiler: use null-terminated array of transformation functions
Marek Olšák
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-09-04
r300/compiler: put emulate_loop_state in radeon_compiler
Marek Olšák
2010-08-25
r300: Remove unnecessary header.
Vinson Lee
2010-08-25
r300/compiler: emulate relative addressing with negative offsets in VS
Marek Olšák
2010-08-24
r300/compiler: Silence uninitialized variable warning.
Vinson Lee
2010-08-24
r300g: Add missing comma in SConscript.
Vinson Lee
2010-08-25
r300/compiler: implement elimination of unused constants
Marek Olšák
2010-08-25
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
2010-08-25
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
2010-08-25
r300/compiler: handle indexable temporaries correctly in deadcode elimination
Marek Olšák
2010-08-25
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
2010-08-16
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
2010-08-12
r300/compiler: remove an unused variable
Marek Olšák
2010-08-11
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
r300/compiler: Handle loops in the register allocator.
Tom Stellard
2010-08-11
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-10
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
r300/compiler: Correctly transform nested loops.
Tom Stellard
2010-08-09
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
Henri Verbeet
2010-08-07
r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
Marek Olšák
2010-08-04
r300/compiler: Remove unnecessary header.
Vinson Lee
2010-08-03
r300/compiler: Always unroll loops when doing loop emulation.
Tom Stellard
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
r300/compiler: KILP may not always be inside an IF statement.
Tom Stellard
2010-08-03
r300/compiler: Don't unroll loops with continue or break.
Tom Stellard
2010-08-02
radeon: Add DRI2 flush extension support, so we synchronize properly.
Mario Kleiner
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