Age | Commit message (Collapse) | Author |
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GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
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the first looks like a definite bug, the second I'm not so confident
of but it works.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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4769566500be1a53dd9b4cc1a613aef439a0e3d8
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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This maybe breaks the vert compiler. Hopefully not.
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Conflicts:
src/mesa/drivers/dri/intel/intel_screen.c
src/mesa/drivers/dri/intel/intel_swapbuffers.c
src/mesa/drivers/dri/r300/r300_emit.c
src/mesa/drivers/dri/r300/r300_ioctl.c
src/mesa/drivers/dri/r300/r300_tex.c
src/mesa/drivers/dri/r300/r300_texstate.c
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Thank to MAD for point it out.
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Signed-off-by: Dave Airlie <airlied@redhat.com>
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They do not build for a long while and there seems to be no active
users. It might be better for them to live in the git histroy.
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Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
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In preperation for texcopy code sharing.
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Prevents failing assertions at later stage.
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Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Depth buffer accelerated blits aren't implemented yet.
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Conflicts:
src/mesa/drivers/dri/i965/brw_wm_emit.c
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Seems to be the only way to stay fully portable.
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* remove-intel-dri1:
intel: intelScreenContext() is no longer used
intel: Remove remaining dri2.enabled tests
intel: Drop more cliprect bookkeeping
intel: Remove struct intel_framebuffer
intel: Remove client-side vblank code
intel: Drop intelWindowMoved()
intel: Drop batchbuffer cliprect_mode tracking
intel: Drop DRI1 static regions
intel: Use depth buffer from ctx.DrawBuffer in copypix_src_region()
intel: Drop LOCK/UNLOCK_HARDWARE()
intel: Drop DRI1 SwapBuffer implementation
intel: Drop DRI1 CopySubBuffer implementation
intel: Drop DRI1 support
Push __driDriverExtensions out of dri_util.c and into the drivers
Remove leftover __DRI{screen,drawable,context}Private references
Check for libdrm_$chipset.pc when needed
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When we have integer-valued texture formats, the texture border color
must also store integer and uint values.
With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions
can set the border color to int or uint values.
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Conflicts:
docs/relnotes.html
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/r300/r300_cs.h
src/mesa/drivers/dri/i965/brw_wm_surface_state.c
src/mesa/main/enums.c
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As part of the DRI driver interface rewrite I merged __DRIscreenPrivate
and __DRIscreen, and likewise for __DRIdrawablePrivate and
__DRIcontextPrivate. I left typedefs in place though, to avoid renaming
all the *Private use internal to the driver. That was probably a
mistake, and it turns out a one-line find+sed combo can do the mass
rename. Better late than never.
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This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0.
The ctx->Color.ColorMask field is now a 2-D array. Until drivers are
modified to support per-buffer color masking, they can just look at
the 0th color mask.
The new _mesa_ColorMaskIndexed() function will be called by
glColorMaskIndexedEXT() or glColorMaski().
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It does nothing else while being less useful than exit() because it lacks
attributes that real exit() has.
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Conflicts:
src/mesa/main/version.h
src/mesa/state_tracker/st_atom_shader.c
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Use vert/tex coords instead of byte offsets for specyfing src/dst image offsets.
This will allow for blitting between tiled/untiled buffers.
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The 0 value is correct for I8 format.
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Need to properly setup colorbuffer when dst pitch != dst width.
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