Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-12 | r300/compiler: fix scons build | Joakim Sindholt | |
2010-06-11 | r300/compiler: Handle more complex conditionals in loops. | Tom Stellard | |
2010-06-11 | r300/compiler: Fix warning. | Tom Stellard | |
2010-06-11 | r300/compiler: Handle SGT and SLE at the beginning of loops. | Tom Stellard | |
2010-06-11 | r300/compiler: Verify assumptions about opcode types. | Tom Stellard | |
2010-06-11 | r300/compiler: Unroll loops that decrement the counter. | Tom Stellard | |
e.g. for(i=10; i>0; i--) | |||
2010-06-11 | r300/compiler: Unroll loops that have a constant number of iterations. | Tom Stellard | |
This only works with for loops that increment the counter. e.g. for(i=0; i<10; i++) | |||
2010-06-11 | r300/compiler: Implement simple loop emulation | Tom Stellard | |
The loop emulation unrolls loops as may times as possbile while still keeping the shader program below the maximum instruction limit. At this point, there are no checks for constant conditionals. This is only enabled for fragment shaders. | |||
2010-06-05 | r300compiler: fix scons build | Joakim Sindholt | |
2010-06-05 | r300/compiler: implement SIN+COS+SCS for vertex shaders | Marek Olšák | |
2010-06-05 | r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS | Marek Olšák | |
2010-06-05 | r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS | Marek Olšák | |
Fixes piglit/glsl-vs-vec4-indexing-4. | |||
2010-06-05 | r300/compiler: implement SFL for vertex shaders | Marek Olšák | |
And sort the "case" statements alphabetically. | |||
2010-06-03 | r300/compiler: print opcode names instead of numbers | Marek Olšák | |
2010-05-29 | r300: fix blits for textures of width/height greater than 2048 on r5xx | Marek Olšák | |
Yes I am fixing r300c ... who knew? | |||
2010-05-26 | r300/compiler: implement SGT+SLE opcodes | Marek Olšák | |
Reported-by: Gianluca Anzolin <gianluca@sottospazio.it> | |||
2010-05-26 | r300/compiler: fix dumping r5xx vertex shaders | Marek Olšák | |
2010-05-26 | r300/compiler: move hardware caps to the radeon_compiler base struct | Marek Olšák | |
Needed for vertex shaders too. | |||
2010-05-26 | r300/compiler: shorten swizzle expressions | Marek Olšák | |
2010-05-19 | r300/compiler: Implement constant folding | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-05-19 | r300/compiler: Emit 0.5 swizzle when necessary. | Tom Stellard | |
Signed-off-by: Marek Olšák <maraeo@gmail.com> | |||
2010-05-16 | r300/compiler: fix peephole optimizer | Tom Stellard | |
Tested-by: Marek Olšák <maraeo@gmail.com> | |||
2010-05-16 | r300/compiler: Implement simple peephole optimizer | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-05-15 | r300/compiler: silence a warning | Marek Olšák | |
2010-05-08 | r300g: respect compare mode regardless of sampler type | Marek Olšák | |
2010-05-08 | r300/compiler: fake equal/notequal for shadow samplers | Marek Olšák | |
This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it). | |||
2010-05-08 | r300/compiler: use perspective division only for TXP in shadow samplers | Marek Olšák | |
2010-05-08 | r300/compiler: make shadow sampler codegen more readable, add comments | Marek Olšák | |
2010-05-08 | r300/compiler: shorten RC_*SWIZZLE* expressions | Marek Olšák | |
2010-05-08 | r300/compiler: generalize depth texture mode to support arbitrary swizzles | Marek Olšák | |
2010-05-08 | r300/compiler: fix LIT instruction case 0^0 = 1 | Marek Olšák | |
2010-05-02 | Merge branch 'gles2-2' | Kristian Høgsberg | |
Conflicts: src/mesa/drivers/dri/common/dri_util.h | |||
2010-04-28 | dri: Add DRI entrypoints to create a context for a given API | Kristian Høgsberg | |
2010-04-22 | Merge branch '7.8' | Brian Paul | |
Conflicts: src/mesa/state_tracker/st_format.c | |||
2010-04-22 | r300: fix vertex unit setup | Alex Deucher | |
RV3xx is 2, RV560,RV570 is 8 Noticed by Tormod Volden. | |||
2010-04-19 | r300/compiler: lower CEIL | Marek Olšák | |
2010-04-19 | r300/compiler: enable branch emulation for vertex shaders | Marek Olšák | |
2010-04-19 | r300/compiler: optimize CMP for vertex shaders a bit | Marek Olšák | |
2010-04-19 | r300/compiler: Use memory_pool_array_reserve in deadcode elimination | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-19 | r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emit | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-19 | r300/compiler: enable branch emulation for R500 fragment programs | Marek Olšák | |
2010-04-19 | r300/compiler: Implement branch emulation for R300 fragment programs | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2010-04-17 | r300/compiler: Remove unnecessary header. | Vinson Lee | |
2010-04-16 | r300/compiler: Add radeon_program_tex.c to SCons build. | Vinson Lee | |
This was missed in commit f8a14186809356871ae74159c774e9e3959a22e5. | |||
2010-04-17 | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT textures | Marek Olšák | |
2010-04-17 | r300/compiler: replace mirrored-repeat emulation with a faster version | Marek Olšák | |
Also, the Negate bitfield was 1 instead of RC_MASK_XYZ in the previous version, causing incorrect rendering. | |||
2010-04-17 | r300/compiler: add handy definitions for XYZ0 and smeared half swizzling | Marek Olšák | |
2010-04-16 | r300/compiler: make ARB_shadow_ambient optional | Marek Olšák | |
This saves constant register space for r300g, which doesn't need this feature. | |||
2010-04-16 | r300/compiler: restore r500-specific bits of TEX transformations | Marek Olšák | |
2010-04-16 | r300/compiler: Fix texture instruction readmasks. | Corbin Simpson | |
No immediate benefit, it was just bugging me. |