Age | Commit message (Collapse) | Author |
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Compiz for some reason looks like ass, everything with textures
looks like it has a 2x width/height multiplier on the texture coords...
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Possibly performance may improve by setting it to the last instruction that
writes result.position, rather than the last instruction in the vertex program.
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I believe there are still bugs with all polygon offset types. The point and line
types may need to be handled specially, too.
This shouldn't break anything because it just enabled the occlusion control bits
for polygon offset.
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makes gears work with swtcl
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Thanks to Panagiotis Papadakos for reporting it.
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now have gears going.. + a few other trivial textured demoes
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According to the comment you do not need to setup INPUT_CNTL when using vertex
buffers. However, not doing so results in a lockup.
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