Age | Commit message (Collapse) | Author |
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I'm not completely sure this is correct; it restores the old behaviour.
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This reverts commit 9457bf62bbba3b9226ebbbea5dc7798ca22485f6.
Causes the X server to die with Compiz and Beryl.
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See the conversation between myself and Tommy Schultz Lassen on mesa3d-dev.
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This reverts commit 07ac2386f5c0ab9c2432d4b5e3490b1e13d033fc.
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Apparently for back facing color to work you must set all 3 color bits; I guess
the hardware cannot handle them separately.
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Compiz for some reason looks like ass, everything with textures
looks like it has a 2x width/height multiplier on the texture coords...
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Possibly performance may improve by setting it to the last instruction that
writes result.position, rather than the last instruction in the vertex program.
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I believe there are still bugs with all polygon offset types. The point and line
types may need to be handled specially, too.
This shouldn't break anything because it just enabled the occlusion control bits
for polygon offset.
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