summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r300
AgeCommit message (Collapse)Author
2009-07-03r300: Guard debugging output.Michel Dänzer
2009-07-02radeon/r200/r300: drop radeon renderbuffer private width/heightDave Airlie
half stealing the code without taking the intel regions
2009-07-02radeon/r300: use base width/height.Dave Airlie
I suspect this might break TFP in some way but it makes firecube run here
2009-06-27radeon: Update .gitignoreNicolai Hähnle
Add all source files that are symlink'ed from common radeon code to the ignore list. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-25radeon: fix hw texture limitsRoland Scheidegger
still always enable max, but the right values this time. More work should probably be done for saner limits without mm, and/or dri conf option allow_large_textures (which is ignored) removed. 3D limit on r100 is pretty arbitrary as still handled by swrast anyway. Also fix r300 limits (except 3d I've no idea what the max is anyway so keep using mesa default).
2009-06-24Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i915/i915_tex_layout.c src/mesa/drivers/dri/i965/brw_wm_glsl.c src/mesa/drivers/dri/intel/intel_buffer_objects.c src/mesa/drivers/dri/intel/intel_pixel_bitmap.c src/mesa/drivers/dri/intel/intel_pixel_draw.c src/mesa/main/enums.c src/mesa/main/texstate.c src/mesa/vbo/vbo_exec_array.c
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
Fixes #22181. R200 requires this since DP4 is used in hw tnl mode. R300 prefers it (should be faster due to no instruction dependencies), but both methods should be correct (when sw tcl is used though, MUL/MAD might be faster). Probably doesn't make much difference for R100 since vertex progs are executed in software anyway, but let's just keep it the same there too.
2009-06-18r300: use vbo_split_prims to split up large vertex buffers.Dave Airlie
This lets ut2004 avoid hitting the elt warning.
2009-06-17r300: don't emit vap index offset on r5xx hw when using csJerome Glisse
vap index offset is programmed to 0 by the kernel, it would add work to kernel checker to allow userspace programming of this so it's now disallowed with CS on KMS.
2009-06-12r300: add support for EXT_texture_sRGBMaciej Cencora
Tested with glean/texture_srgb and wine/d3d9 tests on RV535
2009-06-12radeon/r200/r300: fix max texture levels assertDave Airlie
use the actual value set in the context
2009-06-11r300: fix VAP setupMaciej Cencora
If GL context had e.g. tex0, tex2 and fog the VAPOutputCntl1 returned 0x104 instead of 0x124 - that meaned we're sending only 8 texcoords (instead of 12) which ended up in GPU hang.
2009-06-11r300: fix for SW TCL pathMaciej Cencora
We shouldn't use i variable for SWTCL_OVM_TEX because textures doesn't have to be enabled in "packed" order. We could have tex1,tex3 and fog which would receive 7,9,8 OVM locations instead of 6,7,8.
2009-06-11r300: don't send unused attributes for SW TCL pathMaciej Cencora
2009-06-11r300: send only RS_IP_* regs that we are going to useMaciej Cencora
2009-06-11r300: fix RS setup when no colors and textures are sent to FPMaciej Cencora
RS_COL_FMT field is part of RS_IP_* reg not RS_INST_*
2009-06-11r300: r500 fragment program fixesMaciej Cencora
- when rewriting per component negate swizzle, first instruction should get not negated source - KIL instruction ignores swizzles TODO: - tex instructions does not support saturation - tex instructions cannot read from consant memory
2009-06-11r300: fix a GPU lock upMaciej Cencora
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK.
2009-06-11r300: fix vertex program bugMaciej Cencora
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11r300: fix indexed primitive rendering when using memory managerJerome Glisse
2009-06-10r300: make sure indexed rendering doesn't try to use more than the num of ↵Jerome Glisse
vertices When with memory manager we need to make sure the GPU won't try to access beyond vertex buffer size, do so by enforcing that the maximun index is the last vertex of the buffer.
2009-06-08r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424Maciej Cencora
Fixes GPU hangs in software TCL path
2009-06-07r300: Endianness fixes for recent vertex path changes.Michel Dänzer
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2009-06-07r300: vertex array stride = 0 means that data are tightly packed in the arrayMaciej Cencora
2009-06-07r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW acceleratedMaciej Cencora
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-07r300: remove unused codeMaciej Cencora
2009-06-07r300: rewrite vertex setup for software T&L path using functions from ↵Maciej Cencora
software TCL path
2009-06-07r300: prepare for some code duplication removalMaciej Cencora
2009-06-07r300: enable EXT_vertex_array_bgra extensionsMaciej Cencora
2009-06-07r300: add hw accelerated support for different vertex data formatsMaciej Cencora
2009-06-07r300: prepare for different vertex data type supportMaciej Cencora
2009-06-07r300: fixup vertex attributes orderingMaciej Cencora
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays.
2009-06-07r300: always pass 4 color components to RS unitMaciej Cencora
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
2009-05-28r300: when using cs path emit scissor in the cmdbufferJerome Glisse
2009-05-28r300: rework texture offset emission.Jerome Glisse
2009-05-24radeon: Remove drawable & readable from radeon_dri_mirrorNicolai Hähnle
The duplication of state data caused a crash due to double-free on destruction of context, because a variable wasn't correctly null'ed out. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-05-20radeon: set max texture sizeJerome Glisse
This still need some work to actually report somethings reasonable if no memory manager is available.
2009-05-18radeon: fix DRI1 cmd streamJerome Glisse
2009-05-16r300: cleanup vertex program related functionsMaciej Cencora
- move vertex program related functions to r300_vertprog.c - use _mesa_bitcount instead of self-made bit_count function - remove duplicated field in r300_vertex_shader_fragment.body union - rename r300_vertex_shader_fragment to r300_vertex_shader_hw_code - rename r300_vertex_program field native to error - remove unnecessary r300_vertex_shader_state structure - remove unused r300_vertex_program and r300_vertex_program_cont fields - remove disabled code
2009-05-16r300: minor code movementMaciej Cencora
2009-05-16r300: more cleanupMaciej Cencora
- remove unnecessary r300TranslateFragmentShader call from r300UpdateShaderStates (it is already called in r300UpdateShaders) - remove unnecessary null ptr checks
2009-05-16r300: move some code to common pathMaciej Cencora
2009-05-16r300: rename functionsMaciej Cencora
Be consistent with function naming: use Setup/Emit names for functions that modify hardware state
2009-05-16r300: move forward declarations to where they belongMaciej Cencora
2009-05-16r300: software fallbacking handling rewriteMaciej Cencora
Until now falling back to software rasterizer worked only for TCL enabled cards. For non TCL cards we used to plug our rendering functions in r300InitSwtcl, and we had never restored original functions for software rasterizer.