Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-12 | r600: A shader is bound that exports Z as a float into Red channel | Cooper Yuan | |
2009-08-01 | r600: fix rectangle textures | Alex Deucher | |
It might be better to add an instruction to normalize the coordinates for rectanglular textures as there are some limitations to wrap modes on unnormalized tex coords. fixes texrect | |||
2009-07-29 | R6xx/r7xx: VS export fog color as parameter | Cooper Yuan | |
2009-07-21 | Revert "r600: fix dst reg indexing" | Alex Deucher | |
This reverts commit cc893d9a98255d3c26df7123ba5cc02e478c9328. Richard has the proper fix. | |||
2009-07-20 | r600: fix dst reg indexing | Kevin DeKorte | |
This fixes segfaults in apps like teapot and tunnel | |||
2009-07-14 | R6xx/r7xx: Fix specular lighting issue | Cooper Yuan | |
2009-06-12 | Merge master and fix conflicts | Alex Deucher | |
2009-05-31 | R6xx/r7xx: Fix blinn's lighting shader | Cooper Yuan | |
2009-05-29 | get rid of chip_object struct | Alex Deucher | |
2009-05-21 | r6xx/r7xx: fix segfault in vertex shader setup | Alex Deucher | |
2009-04-21 | Initial pull of code from r6xx-r7xx-support branch | Richard Li | |
Not functional yet. |