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path: root/src/mesa/drivers/dri/r600/r700_fragprog.c
AgeCommit message (Expand)Author
2011-01-24r600c: only colors can be flat shadedAndre Maasikas
2011-01-20r600c: bump sq gpr resources if a shader needs more than defaultAndre Maasikas
2011-01-18r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transformAndre Maasikas
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-09-09r600: remove mask from output intructionsAndre Maasikas
2010-08-20evergreen : initial support driver code.richard
2010-07-22r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet
2010-07-10r600: Fix GCC 'implication declaration of function' warnings.Vinson Lee
2010-06-23Merge branch 'shader-file-reorg'Brian Paul
2010-06-16r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-08r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet
2010-04-26r600: adjust point sprites after 911fa4a4a1Andre Maasikas
2010-01-05r600: support depth compare functions & shadow_ambientAndre Maasikas
2009-12-21r600: support more of arb_point_sprite and also sprite_coord_originAndre Maasikas
2009-12-15r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insertAndre Maasikas
2009-12-15r600: fix fragment.positionAndre Maasikas
2009-12-15r600: add support for FRAG_ATTRIB_PNTCAndre Maasikas
2009-12-09r600 : add pre-compile mesa shader calling interface, in order to handleRichard Li
2009-12-08r600: glsl - allow specifying texture sampler via uniformsAndre Maasikas
2009-12-08r600: implement FRAG_ATTRIB_FACE, glsl/twoside worksAndre Maasikas
2009-11-29r600 : add read port allocation for uniform;Richard Li
2009-11-18r600 : Initial version of glsl fc.Richard Li
2009-11-09r600: rework DB render setupAlex Deucher
2009-10-22r600: set barrier for tex inst if dst is used earlier, might overwrite it oth...Andre Maasikas
2009-10-22r600: need to export something from PSAndre Maasikas
2009-10-15r600: clear position enable bit when when wpos is not used by FPAndre Maasikas
2009-08-26r600: fix memory leakAlex Deucher
2009-08-24r600: code cleanupAlex Deucher
2009-08-22r600: move full state to radeon state atomsAlex Deucher
2009-08-21r600: better default state size.Alex Deucher
2009-08-12r600: A shader is bound that exports Z as a float into Red channelCooper Yuan
2009-08-11r600: update num of interp if posizition is usedCooper Yuan
2009-08-09r600: looks like a typoDave Airlie
2009-08-09r600: load per-pixel position into PS in order to use fragment.position.Cooper Yuan
2009-08-02r600: fix regression in texenvAlex Deucher
2009-07-31r600: ensure we have enough room for full state emitAlex Deucher
2009-07-31r600: re-arrange state setup and emit so they are not mixedAlex Deucher
2009-07-29r600: emit fog color in PS input map, fix fog related applicationsCooper Yuan
2009-07-29R6xx/r7xx: VS export fog color as parameterCooper Yuan
2009-07-28r600: fix flat shadingAlex Deucher
2009-07-27r600: fix texturesAlex Deucher
2009-07-02r6xx/r7xx: Better fix for fragment tempsRichard Li
2009-07-01R6xx/R7xx: Fix number of temps used in fragment programAlex Deucher
2009-06-04re-arrange state structureAlex Deucher
2009-05-29get rid of chip_object structAlex Deucher
2009-05-29more cleanupAlex Deucher
2009-05-15Fix r6 code bugs.Richard Li
2009-05-08R6xx/R7xx: WIP r6xx-rewrite codeRichard Li
2009-04-21Initial pull of code from r6xx-r7xx-support branchRichard Li