Age | Commit message (Collapse) | Author |
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GL_TRUE indicates that the driver accepts the program.
GL_FALSE indicates the program can't be compiled/translated by the
driver for some reason (too many resources used, etc).
Propogate this result up to the GL API: set GL_INVALID_OPERATION
error if glProgramString() was called. Set shader program link
status to GL_FALSE if glLinkProgram() was called.
At this point, drivers still don't do any program checking and
always return GL_TRUE.
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need this to properly test with piglit/glean vert/fragprog tests
copied mostly from r300, many thanks to osiris, nha, airlied, others...
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There is only a few functions that have debugging enabled now.
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Not functional yet.
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