Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-12 | r600: state cleanups | Alex Deucher | |
2009-08-12 | r600: clean up Create/DestroyContext | Alex Deucher | |
2009-08-12 | radeon: Minor warnings cleanup. | Eric Anholt | |
2009-08-12 | r600: A shader is bound that exports Z as a float into Red channel | Cooper Yuan | |
2009-08-11 | r600: update num of interp if posizition is used | Cooper Yuan | |
2009-08-09 | r600: looks like a typo | Dave Airlie | |
2009-08-09 | r600: load per-pixel position into PS in order to use fragment.position. | Cooper Yuan | |
This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite, tri-depthwrite2 and point-position. | |||
2009-08-03 | r600: fix r600SetTexOffset | Alex Deucher | |
We need to properly set up a fake bo for the texture override, so add a new function to radeon_bo_legacy.c. This could probably be used on radeon/r200/r300 to unify the bo handling for texture override. compiz now works :) | |||
2009-08-02 | r600: handle state emit better | Alex Deucher | |
- move shader-related state with the rest of the shader setup/emit - start to track dirty state better | |||
2009-08-02 | r600: Logic Operations Fix | vehemens | |
fixes bug 23087 | |||
2009-08-02 | r600: fix regression in texenv | Alex Deucher | |
Emit shader consts with the shader program itself | |||
2009-08-01 | r600: fix rectangle textures | Alex Deucher | |
It might be better to add an instruction to normalize the coordinates for rectanglular textures as there are some limitations to wrap modes on unnormalized tex coords. fixes texrect | |||
2009-07-31 | r600: make sure bos are valid before usign that | Alex Deucher | |
2009-07-31 | r600: fix reloc setup | Alex Deucher | |
re-use the same reloc index for bos that are referenced multiple times. Fixes rain demo. | |||
2009-07-31 | r600: remove unused offset_mod stuff | Alex Deucher | |
this is a step in migrating to the common cs code | |||
2009-07-31 | r600: ensure we have enough room for full state emit | Alex Deucher | |
full state is roughly 4000 dwords, but will vary depending on the rendering. Also fix some warnings. | |||
2009-07-31 | r600: unify state emit into one function | Alex Deucher | |
2009-07-31 | r600: re-arrange state setup and emit so they are not mixed | Alex Deucher | |
2009-07-31 | r600: get updated pending age from cs ioctl | Alex Deucher | |
REQUIRES AN UPDATED DRM | |||
2009-07-30 | r600: warning fixes | Alex Deucher | |
2009-07-30 | r600: split primitive draw into a separate function | Alex Deucher | |
2009-07-30 | r600: fix mipmaps | Alex Deucher | |
redbook mipmap works | |||
2009-07-29 | r600: remove extraneous semicolon | Alex Deucher | |
2009-07-29 | r600: fix texture pitch alignment | Alex Deucher | |
fixes texwrap | |||
2009-07-29 | r600: minor fixes | Alex Deucher | |
- set MAX_LOD properly - min texel pitch is 8 texels - emit old command buffer when re-initing base state | |||
2009-07-29 | r600: emit fog color in PS input map, fix fog related applications | Cooper Yuan | |
2009-07-29 | R6xx/r7xx: VS export fog color as parameter | Cooper Yuan | |
2009-07-28 | r600: fix tex clamp modes | Alex Deucher | |
This makes texwrap look better. | |||
2009-07-28 | r600: implement texture border color | Alex Deucher | |
2009-07-28 | r600: fix flat shading | Alex Deucher | |
Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier. | |||
2009-07-28 | r600: don't call r700UpdateShaders twice for each render | Alex Deucher | |
2009-07-28 | r600: move r700TranslateFragmentShader into r700UpdateShaders | Alex Deucher | |
2009-07-28 | r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735 | Alex Deucher | |
This breaks textures. We need to only set this bit for attributes that that need flat shading. | |||
2009-07-28 | R6xx/r7xx: enable flat shading, this can fix quadric/accanti/accpersp | Cooper Yuan | |
2009-07-27 | r600: fix _REV texture format component swizzles | Alex Deucher | |
2009-07-27 | r600: fix textures | Alex Deucher | |
We weren't allocating enough gprs for the fragment shader in some cases. There are likely other issues that still need to be sorted out for textures, but at least they now work. | |||
2009-07-27 | r600: don't draw when num indices is 0 | Alex Deucher | |
fixes engine demo | |||
2009-07-27 | r600: set VGT NUM_INSTANCES as part of the draw command | Alex Deucher | |
set VGT NUM_INSTANCES as part of the draw command rather than as state as recommended by the pm4 guide. Also, use the NUM_INSTANCES packet. | |||
2009-07-27 | r600: switch vtx resource setup to use SETfield macros | Alex Deucher | |
For consistency | |||
2009-07-27 | r600: switch tex code to use SETfield macros | Alex Deucher | |
for consistency with the rest of the code. | |||
2009-07-23 | r600: fix segfault in morph3d | Alex Deucher | |
These attributes still need work, but it shouldn't hurt to enable them. | |||
2009-07-23 | r600: Remove CRLF line endings. | José Fonseca | |
2009-07-21 | r600: fix dst reg indexing for real | Richard Li | |
This fixes segfaults in apps like teapot and tunnel | |||
2009-07-21 | Revert "r600: fix dst reg indexing" | Alex Deucher | |
This reverts commit cc893d9a98255d3c26df7123ba5cc02e478c9328. Richard has the proper fix. | |||
2009-07-21 | r600: add stencil support | Alex Deucher | |
2009-07-21 | r600: use state functions to set default state | Alex Deucher | |
2009-07-21 | r600: fill in point functions | Alex Deucher | |
2009-07-21 | r600: set provoking vertex to last vertex for OGL | Alex Deucher | |
2009-07-21 | r600: fill in r700UpdateViewportOffset | Alex Deucher | |
2009-07-21 | r600: first pass at polyoffset support | Alex Deucher | |
not working yet |