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path: root/src/mesa/drivers/dri/radeon/radeon_swtcl.c
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2006-09-10remove code to deal with non-normalized texture coordinates for tex rect ↵Roland Scheidegger
targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
2006-04-11More GLSL code:Michal Krol
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
2006-02-16Reinstate vertex format after a rasterization fallback for both r200 and ↵Roland Scheidegger
radeon driver when a tcl fallback is active, fixes a blender issue with non-tcl hw (bug #5601)
2005-10-31fix problems found with gcc 2.96 (bug 4934)Brian Paul
2005-10-15enable cube maps on radeon (#2241 on bugzilla). No vtxfmt code yet (just ↵Roland Scheidegger
generates vfmt fallback). Code by Andreas Stenglein, some small adjustments by me.
2005-10-13enable 3rd texture unit on radeon (default still 2 enabled units). Disable ↵Roland Scheidegger
some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
2005-09-26fix projective texturing for (swtcl) texture rectangles. Fix wrong argument ↵Roland Scheidegger
order for texgen/texmat matrix multiplication.
2005-09-01s/__inline/INLINE/Brian Paul
2005-06-26Fix crashes during rasterization fallback by avoiding _tnl_need_projected_coordsEric Anholt
during fallbacks. In one case, _swsetup_Wakeup had just been called, covering the need there, and in the other case, we can simply exit the entire radeonChooseVertexState function, knowing that it will be called again once we leave the fallback. Bugzilla #: 2516 Submitted by: sroland
2005-05-31Remove unused CTX_ARG2 define.Eric Anholt
2005-05-31Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cutsEric Anholt
about 200 lines from the code and 25k from the binary, while matching other drivers more closely. In the worst case (tcl_mode=0) it appears to have a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3, rv200). Tested on ut2004, ut, q3, projtex. Submitted by: Andreas Stenglein <a.stenglein@gmx.net>
2005-05-28Add a missing EnsureCmdBufSpace, matching r200.Eric Anholt
2005-04-22First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell
2005-02-16s/0/NULL/ (Jeff Muizelaar)Brian Paul
2004-12-14uint*t -> u_int*t changesAlan Hourihane
2004-12-02silence warningsAlan Hourihane
2004-09-24Clean up some warnings in the R100 driver with -O -Wall.Eric Anholt
2004-08-17Close some races with locking on R100 and R200 which could manifest as renderingEric Anholt
errors on r100 and rendering errors and hangs on r200 (same for R100 without OLD_PACKETS). If a command buffer filled after some state (EmitState or a VBPNTR write) was emitted, the lock was grabbed, the buffer flushed, a new buffer prepared, and the lock dropped. Another client could come in, set its own state as part of rendering, and when the first client flushed the rendering commands depending on the previous state, it got the 2nd client's state. This is fixed by checking for enough space before beginning a set of state emits and rendering, and flushing the buffer first if so. This guarantees that the buffer won't wrap. Also, move the "lost_context = 1" from the end of cmdbuf flushing to UNLOCK_HARDWARE for clarity (at a minimum) that any time the lock is dropped, state may get overwritten. We don't have enough information at the point of the LOCK_HARDWARE to reset our state to the last UNLOCK_HARDWARE point in the case that we did lose our context, but saving the information to rebuild that state may be a useful optimization (ipers data suggests up to 5%).
2004-08-16Remove unused HAVE_INDEX define.Eric Anholt
2004-07-01Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell
2004-01-27Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell
array, texObj->Image[face][level].
2004-01-05Re-commit t_vertex.[ch] changes to fd.o server.Keith Whitwell
2003-12-11Updates to tnl_dd_dmatmp.hKeith Whitwell
- Allocate vertices explicitly, rather than trying to talk about dma buffers. - Clean up the various Flush() operations. - Don't allow fallbacks any longer. Provide a support function to detect them ahead o ftime Updates to tnl_dd_vbtmp.h - Get rid of power-of-two vertex strides. Pack all vertices tightly. - Get texunit 2,3 emit working coorrectly. Other stuff: - Get rid of lingering Ubyte color support. - Fix a few compiler warnings.
2003-12-09Fix use of uninited value 'flags', removed unused vars.Keith Whitwell
2003-12-09Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floatingKeith Whitwell
point colors throughout mesa.
2003-11-24Import vtx-0-2-branchKeith Whitwell
2003-10-21Update DRI drivers to current DRI CVS and make them work.Jon Smirl
2003-08-22patch to import Jon Smirl's work from BitkeeperBrian Paul