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Cherry-picked from gallium-0.1
Conflicts:
src/glu/sgi/libnurbs/interface/bezierEval.h
src/glu/sgi/libnurbs/interface/bezierPatch.h
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
src/glu/sgi/libnurbs/internals/dataTransform.h
src/glu/sgi/libnurbs/internals/displaymode.h
src/glu/sgi/libnurbs/internals/sorter.h
src/glu/sgi/libnurbs/nurbtess/definitions.h
src/glu/sgi/libnurbs/nurbtess/directedLine.h
src/glu/sgi/libnurbs/nurbtess/gridWrap.h
src/glu/sgi/libnurbs/nurbtess/monoChain.h
src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
src/glu/sgi/libnurbs/nurbtess/partitionX.h
src/glu/sgi/libnurbs/nurbtess/partitionY.h
src/glu/sgi/libnurbs/nurbtess/polyDBG.h
src/glu/sgi/libnurbs/nurbtess/polyUtil.h
src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
src/glu/sgi/libnurbs/nurbtess/quicksort.h
src/glu/sgi/libnurbs/nurbtess/rectBlock.h
src/glu/sgi/libnurbs/nurbtess/sampleComp.h
src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
src/glu/sgi/libnurbs/nurbtess/sampledLine.h
src/glu/sgi/libnurbs/nurbtess/searchTree.h
src/glu/sgi/libnurbs/nurbtess/zlassert.h
src/glu/sgi/libutil/error.c
src/glu/sgi/libutil/glue.c
src/glu/sgi/libutil/gluint.h
src/glu/sgi/libutil/project.c
src/glu/sgi/libutil/registry.c
src/glx/x11/glxclient.h
src/glx/x11/glxext.c
src/mesa/drivers/dri/ffb/ffb_dd.h
src/mesa/drivers/dri/ffb/ffb_points.h
src/mesa/drivers/dri/gamma/gamma_context.h
src/mesa/drivers/dri/gamma/gamma_macros.h
src/mesa/drivers/dri/i810/i810context.h
src/mesa/drivers/dri/r128/r128_dd.h
src/mesa/drivers/dri/tdfx/tdfx_dd.h
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fallback) yet. May cause a tcl fallback if fog coord is used together with separate specular lighting. Fog factors are precomputed and then submitted instead of the raw coords (chip limitation, same as on r200).
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some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
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matrix) (tested with texrect). Enable texgen for r/q coordinates (tested with projtex). Fix projected texcoords when an app uses TexCoord3x and the texture matrix to save on vertex size (fixes ut2k3 shadow projectors in tcl mode). From texgenmix, all cases with all texgen or no texgen work, with the exception of texgen enabled for s/t only, this one works with hw tcl, but not with vtxfmt (suspect issues with vtxfmt), the mixed cases do not work (which is expected, and should be rare in practice), with the exception of the first one which hits a tcl fallback.
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