Age | Commit message (Collapse) | Author |
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This used to take GLX tokens, but the DRI interface can't depend on GLX
defines. We fix this by introducing DRI tokens that have the same value
as the GLX texture format tokens.
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433f0a82f5a4696e6b0c4061f645485ec8079bb4
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r100 state emission has separate rect and non-rect states,
if we are doing TFP for a TEXTURE_2D we shouldn't use the rect
states as they won't get emitted properly.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's
_mesa_[Copy]TexImage functions instead of in the driver functions.
One less thing for drivers to do.
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And remove other unneeded #includes while we're at it.
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XXX need to still verify that the table entries are in correct order.
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Use _mesa_is_format_compressed() instead.
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Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum.
ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x.
gl_texture_format will go away next.
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This is more logical, and fixes a TFP issue.
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Converted r100 to use shared debug code with sed and fast compile check. New
code has compability layer so old debugging code doesn't have to be changed
all immidiatly.
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make sure to turn off when no texture is used in hw
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half stealing the code without taking the intel regions
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In r*00SetTexBuffer2(), if the passed in text glx_texture_format
is GLX_TEXTURE_FORMAT_RGB_EXT, then we should use an RGB-only
texture format, even if the DRI buffer has four channels.
https://bugs.freedesktop.org/show_bug.cgi?id=21609
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This might trip up some serious FBO users, will have to see, but
it avoids the slow paths for all the demos I have.
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also fixup old interface, gets rid of white boxes in compiz
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Conflicts:
src/mesa/drivers/dri/r300/r300_cmdbuf.c
src/mesa/drivers/dri/r300/r300_state.c
src/mesa/drivers/dri/r300/r300_swtcl.c
src/mesa/drivers/dri/r300/radeon_ioctl.c
src/mesa/drivers/dri/radeon/radeon_screen.c
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This gets DRI2 compiz going
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New gl_texgen struct allows quite a bit of code reduction.
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this is just more code cleanup for old dead code
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this is whole texture dirty bit is probably not needed with the current
codebase, need to revisit
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This should be working gears on radeon state
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Not tested but ripped out lots of stuff unneeded anymore time to test later
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Cherry-picked from gallium-0.1
Conflicts:
src/glu/sgi/libnurbs/interface/bezierEval.h
src/glu/sgi/libnurbs/interface/bezierPatch.h
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
src/glu/sgi/libnurbs/internals/dataTransform.h
src/glu/sgi/libnurbs/internals/displaymode.h
src/glu/sgi/libnurbs/internals/sorter.h
src/glu/sgi/libnurbs/nurbtess/definitions.h
src/glu/sgi/libnurbs/nurbtess/directedLine.h
src/glu/sgi/libnurbs/nurbtess/gridWrap.h
src/glu/sgi/libnurbs/nurbtess/monoChain.h
src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
src/glu/sgi/libnurbs/nurbtess/partitionX.h
src/glu/sgi/libnurbs/nurbtess/partitionY.h
src/glu/sgi/libnurbs/nurbtess/polyDBG.h
src/glu/sgi/libnurbs/nurbtess/polyUtil.h
src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
src/glu/sgi/libnurbs/nurbtess/quicksort.h
src/glu/sgi/libnurbs/nurbtess/rectBlock.h
src/glu/sgi/libnurbs/nurbtess/sampleComp.h
src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
src/glu/sgi/libnurbs/nurbtess/sampledLine.h
src/glu/sgi/libnurbs/nurbtess/searchTree.h
src/glu/sgi/libnurbs/nurbtess/zlassert.h
src/glu/sgi/libutil/error.c
src/glu/sgi/libutil/glue.c
src/glu/sgi/libutil/gluint.h
src/glu/sgi/libutil/project.c
src/glu/sgi/libutil/registry.c
src/glx/x11/glxclient.h
src/glx/x11/glxext.c
src/mesa/drivers/dri/ffb/ffb_dd.h
src/mesa/drivers/dri/ffb/ffb_points.h
src/mesa/drivers/dri/gamma/gamma_context.h
src/mesa/drivers/dri/gamma/gamma_macros.h
src/mesa/drivers/dri/i810/i810context.h
src/mesa/drivers/dri/r128/r128_dd.h
src/mesa/drivers/dri/tdfx/tdfx_dd.h
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Makefile.template
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This patch is a straightforward duplication of the R200 SetTexOffset code,
except that there is no big-endian tx_table[] array.
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four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs).
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ensures texture cache gets flushed in case the new texture has the same offset as the old one (fixes glean pixelFormat test at least on r200).
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targets (swtcl tex coord translation stage, tcl tex matrix adaption) and use the chip's native handling of such coords instead (!!!). Seems noone noticed those bits in the se_coord_fmt reg, even though it works fairly similar to r200 (except it's set per-unit and always active, so only enable it for texture rectangles).
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conversion appears only to work on first unit.
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